Sorry for not posting much this year, I’ve been quite busy. I was out of the country for about a month, and when I got back I was putting the gear together to do my latest project- Community: The Australian FGC.
I created this series because of the people around me, in this community that I love. Generally in Fighting Game Community (FGC) media you see the top players get most of the camera time, but in my eyes, a community is not simply made up of top players.
A community consists of so many different kinds of people. Intellectuals, staunch regulars, streamers, tournament organisers, anime lovers, commentators, retro game enthusiasts and those dudes that go 0-2 and keep coming back(me). Everybody is an equally important part of our community, without these guys there wouldn’t be a community for the top players to be the faces of.
I originally had the idea to do some 5-10 player profiles as pre-BAM media, but I thought it would be a great way to shine some spotlight on these less heralded guys, and to also let the greater public know about all the different personalities and figures we have in our local FGC.
BAM6 (May 10-11th) page: https://www.facebook.com/events/683528228336404/?fref=ts
So I grabbed Mike and shot the first episode at CCH with my new gear (AV gear is bloody expensive!) Somehow despite this being the first time I’ve laid hands on a camera- I think the shoot turned out decently okay. I still have a lot to work on for the next few episodes; composition, focus issues, colour correction, video flow and more.
I wanted Mike as my first guest because though Mike isn’t a top player per se, but he contributes a lot to the community being a commentator and he has very interesting things to say being a game academic and having experienced other competitive gaming scenes like Starcraft. I suppose I was still stuck in DBAS mode and the interview went a bit long, but I think that’s fine with Mike being great on camera and having plenty of insights to share.
This actually turned out to be way more work than expected. Luckily I had guys like Yongde from Singapore, Anya who helped me with the graphics, Chad from DC, Igor helped me with editing, even Zan offered some colour correction advice. So while I think it could be much better, and I still have a long way to go, I owe a lot to all my friends who’ve helped me. Thank all of you so much.
Buttonsmash and Zero
So this series is going to keep me busy for a while, and I still have to make time to get good with Zero before Buttonsmash on the 15th and 16th of March! (My guess is that my Zero will not be anywhere near ready by then).
To be honest with you, I’m finding Zero to be a very boring and frustrating character. He’s so fiddly, and you have to hold the buttons and I can’t plink dash anymore so it feels like movement is restricted and more reliant on command dashes…
I think I would have so much more fun learning Magneto with his plink dash and flight movement and the freedom to hit whatever buttons you like, be it stand jab or straight up grab.
But I’ve made my decision, and I think the Zero version of my team, Zero Doom Ammy should be stronger than Magneto Doom Ammy because of the sheer damage factor, and well, Zero being Zero.
I have to say I appreciate Zero players a lot more now. When I watch Flocker and see the things that he does or his intelligent mix-ups, I can understand and admire that now. But I still find watching Zero something of a chore, and I find myself itching to click on Spencer or Doom matches instead. Ah well. My heart is someplace else, but maybe one day I’ll warm up to and fully embrace the Zup Zup.
CouchWarriors and CCH
I actually resigned from the CouchWarriors board last year, worn out by friction and politics in the scene. I had some time off to recover, and realised what a dumbass I was being. Continue reading