Phil & Muttons vs Bosslogic: Bison vs Ryu Kumite!+ SS2k13 stuff

Argh so busy!

As I’m sure you guys know, SS is next week and I have a crap ton of stuff to do. As a result I haven’t really had much time to practice or update here in the last month or so.

Check out the sweet poster/graphics Dave has been making for SS.

SSposterSStitanI liked the poster so much I put it up in my office, right next to my “old man staring at a twenty year old’s ass” poster than I had to cover partially with a Simpson’s poster. (Don’tgetfireddon’tgetfired.)

ssposterinofficeOne of the things I’ve been busy with is updating the SS2k13 Special Guests page.

But you know what, you don’t have to read that, just watch the trailer!

And finally, last Saturday I had the chance to just sit down and play, and managed to record a set with Dave and Phil.

Since me and Phil both have long struggled against Bison, we thought we would have a mini-kumite against Dave’s Bison to see how our approaches differ against Bison, and to see what we are doing wrong and what we can improve in.

Going in my main goal was to not let Dave focus thru my fireballs as much as he does usually, and to not get hit by EX scissors. I think I didn’t have to be so scared of his EX scissors range though. I could’ve walked a bit closer and thrown fireballs a bit because the actual effective range of EX scissors to pass through fireballs is maybe just over half screen only. Especially if I throw mostly jab fireballs which allows me to block in time, as he has to wait to the fireball to be quite close to him before he can scissors through. Also my anti-air was a bit suspect, as usual. Need more far standing roundhouse on some of those jump-ins and I shouldn’t be letting anything from the air touch my Ryu.

But! I had another epic choke again. I was actually on set point, on the verge of finally beating Dave in a set the first time in four years. And I did a “Muttons” yet again throwing it all away zzz. So close and yet so far…

Edit: Also, my SS2k13 article for Dusty Cartridge is up.

dcss2k13Like a fucking idiot I messed up the online rego deadline and didn’t get it up in time zzz. But please criticise/comment, let me know what I did wrong and what I can improve on.

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OHN11 Flashback: A funny story- my match with Afterdeath

MG_6033Shadowloo Showdown 2013 is just under a month away! Man, this year has gone past so fast. It seems like it was only yesterday that I was in Sydney for OHN and balls-deep in the organisational slog of BAM5.

To be honest for SS this year I haven’t been overly hype for some reason, but it’s probably because of my increasingly myopic focus in the games that I play. I watch a lot less FGC stuff now, and even when I watch a stream archive I tend to fast forward to the players I’m interested in- which basically are only the players that play the same characters as I do :P

Hence my running joke with Somniac of never watching a stream- unless a Ryu player cracks top 8 :P

Anyway after Sunday’s US qualifiers I am now decidedly HYPE because of CLOCKW0RK!!! (Fanboi alert.)

The original Doom/Ammy player himself. Well, he plays Doom/Vergil now but who cares it’s still CLACKKWERKKK.

This seems like a recurring apology, but I haven’t been updating this space as much this year for sure, I didn’t even write a long-winded OHN or BAM recap like I usually do.

So! While I’m not going to write a full OHN recap, to make up for it, I thought I would post a funny story.

(Disclaimer: This is not meant as any disrespect to George aka Afterdeath, who I fully respect as a person, Final Fantasy enthusiast, and top player, the latter of which I am most decidedly NOT.)

Anyway, the story is less about the match, and more about the funniness. I can’t even remember most of the specifics of the match anyway.

So. We started out playing, and right away I get a hit with my Spencer. See, a lot of teams give my team trouble, specifically teams that sport assists such as Plasma Beam or Akuma Tatsu assist which beat out my Cold Star assist clean and leave my Spencer stranded on an island. Now George’s main assist for his Wesker, Vergil, Strider team was Vajira, and while that is a really deadly assist, particularly against my Doom, it also allows me to call my Amaterasu assist without any fear of it getting beat out, which allows me to quickly get into my comfort zone and set up my offense.

Also, for some strange reason, George decided to start Vergil against me, instead of point Wesker, which I really struggle against because of Wesker’s great ground normals. And while I don’t claim to be especially good against Vergil, I at least am decently familiar with the match thanks to my OHN training buddies Toxy and Daichi.

Now before the match I was sort of going through strategy in my head. Hmm Vergil…have to snap him in…then what about Strider? I was kind of undecided on what to do.

But then the match started and I saw Vergil up first- my mind lit up in burning blood red letters when I got the hit: “Oh I hit VERGIL?!?! Oh boy… I HAVE TO KILL THAT MOTHERFUCKER.” And I went into my muscle memory Spencer TOD combos and any semblance of match strategy or thoughts of snapback went out the window.

I would hit his Vergil, kill him, and then in comes Wesker- and as most of Melbourne knows, I have an irrational hatred of Wesker, even though he’s not top tier in UMVC3 anymore. So whenever I hit Wesker, the same bloodlust would burn through my brain and yeah well…I simply forgot about snapping in Strider!

Remember the Wesker glory days? I know I do. From Just Marvel Things.

Anyone remember the Wesker glory days? I know I do. From Just Marvel Things.

Most of the matches went the same way, (I can’t remember the score it was either 3-1 or 3-0), I would hit Vergil, kill him, hit Wesker, kill him, Strider would come in and go HAM with level 3 X-factor and Ouroborous, and I would blockblockblock, lose a couple of characters and invariably X-factor fraud-guard-cancel it out for the victory. I remember in the neutral game I wasn’t doing anything too fancy, I would make him block Cold Star and do basic stuff such as low L, dash up and low L again and it seemed to hit him a lot. Maybe he was expecting more advanced mix-ups, like the sort you might get from an actual top player perhaps??

After I won I shook George’s hand, and he looked pretty down. I felt kinda sorry for him because I imagine being in his position as a top player in Sydney, it must suck to lose to a scrub like me and Spencer even came over to him with a consoling shoulder pat. Suddenly, I felt some pressure on my shoulder, so I turned around and…

It seems that during my match with George, Stef was actually playing Tom on stage. (As told to me later by my good buddy Andrew aka Vitriol). So everyone was watching that match intently, it was super tense and super hype, and nobody really noticed I was playing on the side setups.

I think towards the end of Stef’s match, Andrew noticed me playing and said to everyone “Hey guys…I think Muttons is actually a few games up on Afterdeath!”

Everyone must’ve done a double take but because Stef was playing Tom and it was the crucial last match, they quickly diverted their attention back to the stage. And after Stef had clutched it out they all got really hype as you would expect, banding around Stef to give him some love. And then Andrew noticed again: “Hey guys, I think Muttons… is actually on the verge of winning?!?”

Everyone quickly crowded around behind me (I was totally oblivious to what was happening because of the headphones I had on, which probably was a major reason I did relatively well at OHN, especially for my standards) and when I got on set point, everyone started to get hype and cheer and get noisy… but then everybody hilariously started shushing each other up: “Shhhh…Shhhh…Shut up, shut up, everybody shut up!”

This is because of my famous tendency to crack under pressure, especially when there is a large crowd behind me actually cheering FOR me. I usually feel immense pressure to win, and historically I’ve always played much worse and gone on to lose pathetically.

So I found it pretty hilarious that totally unbeknownst to me, there had been this big crowd of Melbourne dudes behind me all this time, all excited about the potential upset but trying their best not to make a sound and shushing each other because they didn’t want me to fimble! LOL.

So as I turned around after shaking George’s hand I got this huge shock and kind of jumped up in my chair in surprise as everyone was behind me! And they grabbed me and happily rocked me around for a little bit.

I think no one was more surprised by the result than me, but I did find the story that Andrew told me pretty damn funny.

I later went on to lose to Tom in losers’ finals of our pool (he had put me in losers’ in the first round) and I had another classic choke, I had him down to one character with a good chance at match point, I had Doom and Ammy and enough meter stocked, and all I needed to do was hit A1+A2, just two buttons at the same time. And then I mishit it, getting a Cold Star call instead, and Tom came in swinging, getting that happy birthday as I facepalmed in abject misery.

Actually in that match, I had a crowd around me too, and they actually threw me off this time! They were all yelling really loudly at me to do Veil of Mist super, but because I couldn’t make out what they were saying because of the headphones, I was actually expending some mental energy wondering just what the F they were actually saying, probably to my detriment.

Ah well. OHN was still great fun, and at least I got a good funny story out of it. GGs George and everybody I played at OHN, and I hope to see everybody down for SS!

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What has the FGC done for me?

file_190077_0_Community_8-bitA few weeks ago Kenji gave me a call. He wanted to interview me for some content for his school documentary about the Melbourne FGC. Kenji went through some of the potential questions he had with me; how did you get into the community, what word would you use to describe the Melbourne FGC, what are some of your contributions to the community and so on.

I found myself being quite excited about the whole thing, and it was only later on after the whole interview that I realised why. In the middle of our conversation we had run across the topic of “what have I got out of the community, or what has the community done for me?” and I started talking about all the stories I could tell, such as Bosslogic (Dave) actually helping me land my current job, and more, and I found myself being very passionate about the topic. I realised I’ve had some of these stories in my head for a while, and have probably just been waiting for somebody to ask me the right questions.

The next SBR came along and Kenji sat me down in front of a camera and microphone and fired away. I talked about who introduced to the community, and how people like Xavier, Dave, Ali, Baz, and even THK really took the time to talk to me and to sort of lay out the big picture of the community. I also mentioned hearing about this mystical figure called “Humanbomb” around this time. The interview chugged along, and the question of what the community has done for me never even came up.

Kenji finished off by asking me to describe the community with one word. Previously off camera the word that I had used was “Salt” (I think I had just been eliminated from a tournament) but this time I said “Love”. I wanted to explain how everything in the community was driven by people’s passions and “love for the game” as well as selfless individuals such as Loki, Bugs, Chris Ho etc.

But what came out of my mouth must’ve been this torrent of unbearable cheesiness because Kenji and the camera guy had these faces: half smile, half grimace. Then Kenji’s recorder ran out of space, so they had to do another take.

Perhaps chickening out of fear of another blast of cheesiness I found myself giving a lame answer instead. Continue reading

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Grindin’ Sets: Daichi, Flexi, Gab, Shadowfox, Albert

Getting back in the groove of things after being quite busy last few weeks. Trying to incorporate a lot of specific things into my game, such as using Veil of Mist to land the instant jL into dfH qcfS with Amaterasu. I figure if I get a hit on a full life character, I can do a disc combo which gets me about 400k, S them down, weapon switch to glaive and do Veil of Mist and go for the instant overhead which I can reach 600k with one meter, and that will kill a million-health character. Obviously I would like to kill the character without having to reset, but them’s the breaks with non X-factor solo Amaterasu.

Recorded a bunch of sets (Click the jump to see them all):

Albert wanted to get in a set with me after labbing it up and receiving some great advice from Baxter. I think we both still have a lot to work on, my lack of practice the last week or so really shows.

Managed to record a set against the world famous Japanese execution master Daichi Akahoshi!

In all seriousness Daichi has helped me so much in UMVC3, and he usually bodies the crap out of me, even if he hasn’t been playing much Marvel at all these last few months. You can see the level of disrespect being shown on his incoming mixups as he fakes crossup, then goes to the other side, then actually allows me to completely land before ground grabbing me. And I sit there like an idiot and take it.

Best believe I looked over with a death glare whenever he snagged me like that, and he would just snigger gleefully under his cap. Lol, GGs Daichi.

Continue reading

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Honzo Gonzo tech- Using Cold Star to get double Doom supers & Veil of Mist to Spencer DHC

Honzo’s been putting up some great Doom Ammy tech, and I’ve been tinkering with my team, trying out different variants and trying to incorporate Spencer where I can:

Very useful stuff! Thanks Honzo.

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Here Comes a New Challenger- full version!

I’ve been posting updates on this documentary as Corey has been updating it, but now we finally have the full version up on YouTube.

It’s really interesting to finally watch the full version, and two things really stick out to me:

1) This is like entering a time machine, and seeing everything the way things were just over a year ago, and to kind of realise how just much has changed in the scene since then. NOSTALGIA! All the familiar faces…the post-EVO CW events…SS2013…really cool to see.
2) I am reminded just how tough it is to get into these games and how hard and long it takes to actually get good at them. I remember it took me so long to even get to a competent level with my characters, and it really is not for everyone. You really have to be extremely committed, and I empathise with Jake- it definitely does not feel like fun at times, and much more like work, a tedious grind. Things like dealing with constant losing, feeling of plateauing and not feeling any sense of improvement- these things can be really daunting for new players. But the end result I like to believe is definitely worth it- it’s just a really long and arduous journey.

Good shit Corey! And I kinda wish Jake would make a return to the scene. If he was able to take his time with it, and perhaps not try to artificially accelerate his development within a documentary time frame, he might find a balance in between improving and having fun, and stick around for longer without burning out.

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Blocking the unblockable tech from Ilitirit

One of my pet peeves with the Cammy and Ibuki match is their bloody unblockables. Not only am I unable to DP Cammy’s Cannon Strikes on my wakeup, she can go for the unblockable every time she gets a back throw and I have no choice but to eat the full combo every time.

This juicy video from Ilitirit changes all that, using qcf and qcb to bypass all that character centerline switching crap that makes the unblockable magic happen. I have been practicing it this afternoon against the Cammy unblockable and the timing is very practical. Yes! Now to test it out against the Ibuki against Ryu unblockable. Suddenly the Cammy matchup doesn’t seem so bleak. Perhaps Daigo already knew this tech and that’s why Xiaohai didn’t go for the unblockable a lot in their Topanga set? Hm.

Also, juicy anti-Deejay tech from Air:

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Don’t be a Scrub Podcast Episode 26: SEAM2013 Recap with Somniac

seam2013logoHi guys, we’re doing a special recap of Southeast Asia Major 2013, where so many of our Aussie boys went down and did really well, we even had 3 guys in the top 8 for Marvel! Our guest this episode is Team DB’s Somniac, aka Xavier Nardella. He always has a lot of stories to tell after his travels overseas and I thought it would be interesting if we grabbed him to talk to us about his time in Singapore.

550246_285490771570273_994143449_nMy co-host this is none other than the Korean superstar, Kevin Kim aka Burnout!

In this episode we talk about a lot of things: SEAM2013, the Singapore FGC, the Singapore arcades and Tough Cookie, KTV girls, “four floors of whores”, transvestites, Sentosa, alcohol and food in Singapore, Sammyboy, Singapore fighting game mentality and culture, top Singaporean players, Geylang, Little India, “one size fits all” clothing, Singaporean female players, taxi-drivers, Singaporean hospitality, the difference between our scenes and a lot more.

I decided to make this episode an audio-only episode because I figured that with this episode being a time-relevant episode with SEAM2013 just past and EVO coming right up, the two or three weeks it would take me to transcribe a two hour episode would render its contents irrelevant. So apologies for no transcript, but at least I got it out quickly!

You can find Kevin on twitter @burnoutfighter and his YouTube page at http://www.youtube.com/user/TheBurnoutFighter

And you can find Xavier on twitter @DB_Somniac and on Facebook.

Hope you guys enjoy this episode!

983604_10151510976153458_1162918523_n

Xavier and Karipaku at SEAM2013

Don’t be a Scrub Podcast Episode 26: SEAM2013 Recap with Somniac

For Direct Download, right click this link above and “save as”

Also, be sure to check out Ali’s excellent recap article on SEAM2013 over at the Shadowlogic site.

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Grindin’ sets: Phil aka Def-P & David aka DnA FT10s Shadowlogic 29 June 2013

More sets!

First David hit me up for a fun FT10 set in Marvel vs his Firebrand team. It was a fun set and I think I am not playing the Firebrand matchup properly. Once David gets his Skrull up to par, his team should be sick though.

Then Phil bodied me in the Ryu mirror 10-4.

Damnit, I did much much worse than in our previous set. My anti-air was abysmal in this set, he was jumping in for free and I was eating jump-ins for no good reason. That was probably the main reason he went up on a 8 game win streak on me. Towards the end I started getting my anti-air back a bit, so that plus my footsies allowed me to get a couple of games in at the end.

But for the majority of the set, my anti-air was just shocking and my play suffered big time as a result. Not happy at all to see a regression rather than an improvement.

After I did my interview with Xavier aka Somniac I had a long UMVC3 set with him until 5 AM! I wish I had recorded that set, for in that set a lot of my bad habits kept happening over and over again. (Whiffing S in the air after being reset or dropped combos, no air grabs, keep trying to contest Dormammu air dash S and getting smacked over and over and over.) I think the score was 70-80 to 20 something.

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Grindin’ sets: Darkace and Phil aka Def-P Shadowlogic 24th June 2013

More sets!

I have been specifically practicing how to focus dash through Chun’s Hazanshu on reaction as the last time I played Darkace I noticed he liked to Hazanshu at point blank range a lot. He would even do them a lot on wake up and hit me! Which really frustrated me a lot. So we played a set at the HQ during SEAM2013 weekend, and I got to see if I had made any progress in the Chun match.

I’m not happy. Not only did I fail to focus through a single Hazanshu on reaction, I also still am not consistent with the spacing in the Chun Li match. You can see there’s a certain far range that you can walk back and outpoke her standing mp with my cmk, I have to stick to that range and not get caught in no-man’s land all the time. Also, I failed to DP crossup light kicks and that command crossup. I noticed two dominant bad traits I have from my sets at HQ today. The first I can see from the Darkace set: inability to adapt to opponent’s patterns.

Darkace has a lot of patterns that I should be punishing extremely, extremely hard, instead of letting him get away with it constantly. Things like: he always, always Hazanshus after a low forward. I should just immediately focus after the low focus and punish him with a focus through, cmp cmp cmk tatsu. Weirdly enough, I was punishing some of his patterns: after an anti-air DP where he recovers to far for me to me to successfully meaty, he usually goes for a backdash. And I caught it with a ume-tatsu multiple times. I clearly can recognise and punish some patterns, why can’t I do it for all his patterns and habits?!? Bah.

After that I played Pyro and he was trolling me with Ryu. But somehow the set wasn’t recorded :( I must not have pressed the red button on the LGP, damnit. Oh well, at least I recorded the set after that against another prime Melbourne Ryu, my good buddy Phil aka Def-P aka God of Men amongst Asian Women.

So my second bad dominant trait can by summed up by Genki’s description of my game: “I think your fundamentals are actually strong, but you always choke at the end.”

And this is true. I give in to temptation and throw that last fireball which lets people jump in for the win. There was one round that I was particularly disgusted with myself when instead of being patient I tried to ume-tatsu through a fireball and Phil just DPed it for the KO. Very uncharacteristic of me to do that in the clutch, but it’s just another example of me making bad decisions when the game is on the line.

Another bad trend I notice is that I am not spending my meter when I have Ultra to kill!! Why am I doing FADC combos in the corner that do big damage but do not kill when I can just EX Tatsu in Ultra for the win instead?? Arghhhhh.

I also am still not DPing crossups in the neutral game, and my tech game was really bad in this set. I have to watch the whole thing again, but from memory I recall not being very happy with my footsie game. I think I let him whiff a lot of low forwards unpunished.

Phil, what do you think?

P.S. We ran off quickly after the last game to watch Stef vs. Wong. Overall our boys did really well in Marvel, it was awesome to watch and cheer for them live at HQ. Big thanks to Bugs, Chris Ho and Burnout for organising it. Farpenoodle had the most awesome stream layout, Zhi was funny as hell, and the tournament was hype-ass. Kudos to Yongde aka Cameraman and the whole Tough Cookie staff.

And lastly to all our boys who went over there- good shit guys!!!

BONUS SECTION: Commentary by Jeff and Kilok

I thought, who better to ask about the Chun vs. Ryu match other than my two sifu: Jeff aka Renzuo aka Basemaster aka God Chun Li of Melbourne and Kilok aka the Warrior aka Best Ryu in Bluehouse.

Enjoy!

Continue reading

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Grindin’ sets with Bosslogic, Sol, Burnout, Rob and Ali- Shadowlogic 16 June 2013

It was bloody cold and overcast on Sunday. My noisy neighbours had kept me up until 3-4 AM with their raucous noise on their balcony the night before. No matter, I dragged myself out of my bed because I have to GRIND.

I got there around 2PM, and immediately got to sit down with Dave (Bosslogic) for a long set. I made an extra effort to record everything this time, so I recorded AE sets with Dave, Burnout, and Sol in AE, and Marvel sets with Rob and Ali.

Eventually I played Rossco and Kevin in Marvel after dinner too, but I wasn’t sure how much space I had left in my SD card, so I didn’t record it.

24 gig! For a good 5, 6 hours of playing. That’s not bad. I now have a lot of stuff to review, it will give me something to do with I wait for my fingers to heal. (I split my fingertips apart badly while playing Marvel last night. I smack the buttons quite hard when I play- a fact that is disguised by my silent buttons.)

I noticed a lot of things in my play yesterday. I noticed that it took me a long, long time to get comfortable and to get my anti-airs warmed up.

For example, take my set against Dave. Sure he’s a better player than me and beats me normally anyway, but there were so many instances that he just jumped straight at me and I had a brainfart and didn’t do anything. A lot of times the jumps occurred at very crucial moments- DP that jump and I put him back into the corner, and I can mount a serious run of momentum. Or get jumped in and lose the round.

So I did pretty badly against Dave. And we played for what? Almost an hour and a half?

Next I took on Kevin aka Burnout, and it also took me a good hour before I got into the “zone.” A very good way to tell that I am in the zone is when I am very consistently DPing people off attempted jump ins over my whiffed cmk.

It was in the last half an hour of play against Kevin’s Oni when I felt it all come together. When he jumped, my DPs were coming out without me actively having to think about it.

When I was playing Dave I was using a lot of brain power thinking about spacing, footsies, devil’s reverse, and I couldn’t switch between footsies mode and anti-air mode consistently. But in that last half an hour I finally was able to relax my mind and play with a good efficiency of focus and brain power. When he whiffed normals, I whiff punished without thinking too much about it. I pushed him into the corner and pressured him with low forwards and when he inevitably jumped point blank over my low forward I would DP him right in the balls right away without having to think about it.

That kind of DP at that point of the match is very deflating- he flies right back into the corner and all that “I must get away pressure” that was building up- to the point that he must jump over my pressure led to this crucial point in the match, and a successful DP deflates all that tension and reinforces that feeling of being caged into a corner into my opponent.

I might sound like I am overstating things, but my style is a walk forward, fireball and cmk you into the corner kind of style. I often throw risky, footsies range fireballs and I often audaciously walk forward to poke you with low forward. In doing that I put a lot of pressure on my opponents and they feel the pressure to jump. If I don’t DP them I get jumped in for free for a big combo and all my hard work and pressure is for naught. Hence being able to DP consistently off my walk forward pressure every single time they jump at me makes my Ryu that much stronger and my ground game that much more scary because they feel scared to jump and they have to sit there and to eat more fireball pokes and ground pressure.

So towards the end I was feeling quite good, and it almost didn’t matter what else I did. I like to play a strong ground game with Ryu, not trying to boast but I would say that is my strong suit, or at least what I am trying to make the main focus of my game. And when wedded (rarely) with a dominant anti-air presence, my ground game gets that much stronger. Without the two working together, my ground game obviously becomes much more weaker in isolation.

What was so discouraging was how long it took me to get into the groove. As a tournament player, that simply won’t cut it. I have to get better at getting right in the zone, and adapting quickly to my opponent in a 2 out of 3 set. I have to be aggressive and solid with my anti-air from the very first round of my first match.

Afterwards Kevin picked Gouken and I felt a bit discombobulated. I lost my momentum and my groove because I’m not that familiar with Gouken- I don’t know what I should do. Should I try to fight him in the fireball war and make intelligent jumps? Or push him into the corner irregardless of damage received like the Guile matchup? I’m not sure.

Also that demon flip parry move creates a lot of hesitance in me- if I DP he absorbs it and I whiff badly, so I become much less assertive with my anti-airs. I need to play that match more and get used to doing specific anti-airs against Gouken. You can see me being very confused- a lot of times he would wake up EX demon flip kick, and I stand there unsure of how to punish and he hits me crossup into a big combo.

And of course, after that Sol proceed to tear me a new asshole with his Evil Ryu and Cammy.

I guess that’s expected to happen- Sol is arguably the best AE player in Melbourne. And his complete destruction of me highlighted very starkly a few of my weaknesses.

1) I’m very very weak to empty jump lows. Maybe it’s just a Cammy thing, but over and over Sol would jump and I would hold up back preparing for the inevitable cannon strike…and he drops to the ground and clks me into a full combo.

2) I am too predictable with my frame traps. They worked ok on Kevin but Sol adapts very fast and was consistently jabbing me out of my attempted walk up cmps, and I would eat a full combo into spiral arrow which in turn leads into more cannon strike pressure.

3) I’m too predictable at the start of the round and at certain ranges. I think Sol hit me with a focus attack at the start of half the matches because there’s a certain range that he knows if I back up to, I’m going to fireball, and he picked up on it so fast. I punished him once or twice with things like cmk super, but overall I kept falling for it way too many times!!! Urgh.

4) Ah Cammy. #igotbackthrownSFIV

So despite my destruction it was still a very good set, playing Sol always illuminates my weaknesses so that I can work on them.

After that I played Rob in Marvel…man I suck against Hulk. It feels like I have no choice but to take that throw at the start of the round too. In tournament I most probably will start Doom over Spencer in the Hulk matchup, but I feel I am making a lot of mistakes on a basic level. From the last time I played him I remembered to try not to push block so that I can punish his H, but he would just cancel into S anyway and smack me into death. Perhaps armour piercer after throw tech at the start of the round will be quick enough to smack him out of his H? Does he have armour that quickly into the move? I have to check frame data and test it out.

Against Ali…I have to come up with better mixups for my Doom/Ammy. People are starting to block my regular mixups, even the cross up foot dives. Things like fake cross up foot dive- jump above them and deliberately hang in the air just a tick before air dashing back down for a low, instant fly overheads, tri jump overhead Ls, I need to do them more in match rather than relying on mixups that hit most people but not the guys that are actually pretty good at blocking. Rossco was blocking my Follow my Lead mixups quite well too.

Oh well, since I can’t play until my finger partially heals I have time to slowly watch through my matches and watch the mistakes I’m making. Thanks guys for sitting down with me for all these sets! And good luck to everybody travelling to SG for SEA, (ToXy, Somniac, Genki, Sol, Ali, Stef, Edi, Weng, Colin, Baxter hope you guys kick ass over there. (And I’m sure Cameraman will take care of them too.)

P.S. Thank you ZG for the ride home. It was bitingly cold that night.

Bosslogic

More videos after the jump:

Continue reading

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Muttons vs Joey Nguyen UMVC FT50 at Shadowlogic 05/06/13

So finally I have successfully recorded a set!

I seldom get to watch myself play Marvel because a) I suck and seldom make it far enough in the tourneys to get any stream time and b) I normally tend to shy away from the stream anyway.

So while I’ve had a fair few AE matches to watches from last year’s BAM and OHN due to doing better than usual in tournament, I haven’t really had any of my own UMVC3 matches to watch in the last year.

So thanks to my spiffy Avermedia LGP I was able to record me vs. Joey at Shadowlogic today. Joey was rocking his Chris, Storm, Vergil team. (He is known for his Jill, however the setup we were playing on today had no DLC characters, so that might’ve affected the score a bit.)

I kind of wish I had recorded my AE set today, with Ricecooker (Kon) where I feel I actually played quite well. I played a clean Ryu today, grounded and incisive. I still had some niggling issues with anti-airs but I felt like I played pretty good and learned a lot of things today thanks to Kon coaching me in the Adon matchup.

In my Marvel set on the other hand I feel I played quite horrible. I dropped a lot of combos, especially in the clutch and made a lot of bad decisions. I know I’m still not as confident in Marvel as in AE, but I felt I played quite bad in this set. I also feel I lost concentration as the set went on and did a lot of autopilot mixups. I think Marvel really takes it out of me, and I lack the stamina to maintain an edge over a truly long set.But I suppose in self-reviewing your matches you can make more progress watching yourself struggle and make mistakes rather than say watching yourself play with confidence? We’ll see.

I haven’t watched the matches in detail yet and hopefully Joey will chip in, but here are some things I remember from my set:

1- Bad movement. I have been practicing my plink dashing the last two weeks but I’m still not 100%. Under duress and frustration from Joey’s zoning I defaulted back to my old wavedash method. I need to keep discipline and train plink dashing into everything I do.

2- I deal with super jumps badly. If you watch the set, a lot of times Joey would just super jump over me with his Chris. I tended to dash back and forth under his landing, and sometimes I would get hits, sometimes he would hit me. The thing I never did was jump up and just air-grab him! Urgh.

3- General inability to deal with up back.

4- Bad habit with Doom, when trying to evade Joey’s incoming character mixups I often air dash up…and once I get over him I immediately footdive down into more danger. I should fly, and zig zag dash over to a safe distance before I come down. In general as the set went on and I got more and more fatigued I footdived a lot more and recklessly to boot.

5- I practiced a lot of kara command grabs in the last two weeks but didn’t use them at all. :(

6- On a positive note, and this is a particularly bad deficiency of me- I often fail to snap-in the crucial character until it is too late. I am usually too obsessed in completing the combo. But in this set I was very proactive in snapping Vergil in, I’m pleased with my progress in what should be an elementary part of Marvel strategy. I also noticed I fimbled the up grapple into snapback link a lot, I need to specifically practice this link again (I never do.)

More observations/notes to come after I watch this set more closely! All criticisms/comments are welcome.

Post-viewing observations:

1) STOP GETTING HIT BY HELM BREAKERS. Have to chicken block them more.

2) Way too many unsafe forward air zips with Spencer.

3) Need to air grab way more in general.

4) When I roll forward sometimes, grabbing on wakeup would be better then wake up crouch L.

5) Need to use Ammy’s counter more against Helm Breakers. They are really obvious in hindsight.

6) Needs more super jump back air photon shots x4 with Doom. I don’t have to rush in all the time, especially when I should be stalling out X-factor.

7) Need to use Ammy’s glaive instant overhead jump L combo when in X-factor more.

8) Trying to do the H grapple into H reset into command grab seems iffy to do on the second OTG hit of hidden missiles. Perhaps avoid the missiles part or practice the timing?

9) Need to call more missiles.

10) When I do unsafe zips, better to use H instead of S at the end of it as my normal so that I have a chance to tech the air grab.

 

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Testing my Avermedia LGP! Spencer BnBs and tech Part 2

Now as you might have noticed from part 1, I always aim for my Spencer combos to hit one million damage. This is because I really, really hated Wesker in early Ultimate and Vanilla and made sure to always hit that vital checkpoint: Death to Wesker.

This is pretty much just finishing up all the stuff I wanted to upload yesterday.

Spencer Corner BnB

There’s two combos in this video. The first one is just me demonstrating that I can hit one million meterless (DTW) with Spencer in the corner, but I have to substitute my usual S jM dfZip falling H land up grapple with S jH dfZip falling H up grapple which is harder to do, but is more damaging. In tournament I simply stick with the second combo and the jM variant which is really easy to do and does decent damage.

Spencer air throw corner to corner combo

This is the ugly stepchild of my combo family and is the one I want to optimise because it’s the only one that doesn’t do one million damage even with two bars. I want to get it over one million somehow and need to tinker with it a bit. Death to Wesker!

Spencer easy command grab corner to corner ToD combo with 1 or 2 assists

You can substitute the cMH after the command grab with a sLM if you want, I personally find the LM easier on characters such as Dormammu.

Spencer easy ToD corner ground throw combo

Kind of silly corner instant jump H overhead combo I made

Obviously only works on the middle-largish characters that can be hit by instant jumping H when they are crouching.

Again:

P.S. A lot of my stuff are simply derivations of Adelheid Stark or Duck Strong’s stuff.

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Testing my Avermedia LGP! Spencer BnBs and tech

Just testing at home before I bring my LGP to Shadowlogic to record some sets. Just thought I would record some of my team’s Spencer BnBs, conversions and setups for you guys.

Spencer corner to corner BnB

Spencer corner side switch combo after overhead into piercer

Spencer overhead into piercer corner to corner combo

Spencer wire grapple combo corner to corner

Spencer wire grapple combo from around half screen in

Spencer corner anti pushblock guard break setup with Cold Star assist

(Nothing new, just the usual Spencer falling jump H guard break setup, this time paired with a Amaterasu assist call for added pressure.

I simply figured out you can use the seldom-used H followup to the command grab to get a full combo- and the Ammy assist prevents the wallbounce from being used.

Do a stand jab on hit/block if no pushblock to combo or go into blockstring/mixup during Ammy assist.)

Spencer corner anti pushblock guard break setup with Cold Star assist (if they don’t push block)

(If you don’t put the stand jab after the falling H there’s a gap where you can command grab/throw them. However you can get grabbed in this gap, be sure to condition them before blockstrings before you slip this dirty trick in.)

P.S. A lot of my stuff are simply derivations of Adelheid Stark or Duck Strong’s stuff.

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How to Throw Hadoukens by John Choi

From Alex Valle’s twitter.

My idol <3

On a more serious but yet comical note; I’ve once overheard people say: “Muttons thinks he’s John Choi or something, so I simply hold Bingo and sit there waiting for him to throw bad fireball after bad fireball and murder him really quickly.”

:(

I am a flawed and unimaginative imitation.

Posted in Ultra SFIV | 2 Comments