At last, I have recorded footage of my HAKAN 🙂 Unfortunately I have been neglecting him for a while to level up my Ryu and it really shows here. Thanks to Garylok for recording and uploading the videos! (Edit: Analysis by Gary added in.)
M: The normal whiff standing fierce meaty DDT setup doesn’t work on Cody.So if I landed any, please bear in mind that means Gary was being antsy and pressing buttons. I actually only remembered it in the middle of the game, and was searching for the character specific list on my blog while playing. I quickly saw that HP Rocket, dash forward HK DDT is a setup, and I tried it. But I seldom practice that particular setup, and as you can see, I missed pretty badly.
This is also the first time someone has timed their jump early enough to avoid my Ultra 2. Overall, I played pretty badly, missed a lot of ddt dash jump over loop by accidentally jumping back, and missed a lot of crossup setups too. Should’ve done EX SPD after the last FADCed slide.
G: Game 1
Nothing too special about this match, it was our first game, playing characters we dont main and definately a weird match up.
Ive only played your hakan about 10 times which was along time ago and prob bumped into 2 in ranking games so this match up is unknown for me. I dont even know the names of his moves and whats blockable or not.
Some notes ive made are
I shouldnt use fierce CU in a block string, im left at a whopping -10 frames
Me not being familiar with hakans moves definately put me at a disadvantage but thats no excuse as i should be able to adapt to the match up
I shouldnt be so antsy and trying to tech throws or pressing buttons but i tend to do that alot with grapplers
Using RK’s too close and they will get punished hard, it puts me too close to the enemy with at least -7 frames if blocked.
– I tend to connect alot of crack kicks (f+hk) but i never follow up with EX CU. That is something i should do on reaction but its really hard
I told myself not to jump once you had your meter before the match started but i scrubbed it out and jumped once and paid the price
I think thought, perhaps i could bait it out and counter with my own ultra without having to FADC. It turned out as i expected
Although i won the first game, i thought we were both playing pretty poorly and it was waaaay to close when i know mutton hardly plays hakan. (Edit: Actually I often try to play Hakan, so I just suck.)
M: I missed a lot big things, like that FA at 1:36, I did a forward fierce, when I should’ve done maybe Ultra or a fmp mk ddt uncombo.
That last super was…WTF. You can see clearly I was doing an SPD motion. How the hell did the super come out? And why did Gary jump?? Not high level play.
G: Game 2
Not much to this game other than WTF.
I keep choking my FADC ultra, kept trying to get lucky HK RK without hit confirming
I remembered i should be plinking (which i learnt from mutton) but i failed. Not enough time in the lab causes that
Why did i jump and eat that super mutton says. Answer is, i dont know, and what i really dont get was why the hell did i even jump backwards? I cant recall what was going in my mind other than the words scrub more.
A match i really dont even want people to witness.
M: More missing of the dash forward jump over lk ddt loop. And I should mix it up a bit more after FA dash forward on block. And I’m not sure if Gary knows that crouching wake up normal is a counter or he was just doing it.
I should’ve have just EX SPDed the empty jump on the Ultra.
That super in round 4 was a lucky guess for me. I should not have been rewarded. And Gary doing FADC into Ultra is even more of a random guess.
Should’ve teched after he missed the FADC Ultra, might’ve been able to punish.
Hm even though I lost, I think this matchup is a rare one that is not too bad for Hakan. I just need to get the Cody-specific setups right, and try not to play too scrubby.
G: Scrub fest. I got hit by way too many SPD. All you gotta do is stay low and that blocks his slide and SPD but i kept being antsy and not keeping my cool
@mutton you need to watch those empty safe jumps before you do U2 or it will get baited and eat a massive combo
EX zonk FADC U1 randomly, so random i even did the ultra even when i knew he blocked the zonk. Was i hoping for a lucky strike? I definately screwed up big time. I managed to hit confirm a HK RK FADC but ultra’ed too late. Epic fail on my behalf
M: Hmm I can’t really be bothered to analyse the Ryu matches too much being more excited about Hakan, but I may as well go through them and take notes. If Gary asks I might do a more in-depth look.
Brief note: If I hit confirm a meaty in the corner, I may as well go for the lk tatsu srk ender instead of sweep.
Still getting thrown by whiff forward roundhouse throw -_-
My input was d, f, d, d, mp and I got super???? I got a lucky break when it hit though.
G: Game 4
Theres no need to analyse them deeply unless the same error occurs multiple times or a big mistake.
Nothing much in this game, but i started to notice i do EX RK after a throw tech and you always get hit by it. This is a bad habit on both our play because im randomly throwing it out and its -10 on block. You are always standing which means you get hit by low attacks and half of those times you try to hadou.
M: Round 1
I had the right idea when I went for forward fierce after a blocked cmp cmk and just missed snagging his focus. Have to watch the spacing on that.
My anti-air FA is not very sharp either.
What a bad ending, I did the EX DP too early and only got one hit, basically handing him the round.
A lot of bad play in the clutch. I didn’t DP my AA opportunities, and both of us kept missing our links. I did the unintentional DP off low forward again!Urgh.
Why am I losing in the fireball war to Cody? Gary, trying to do Cody’s 4 frame clp after DP FADC is not a good idea.
G: Game 5. I blocked too much, i didnt even have a zonk charged. I was just getting toyed around. I wasnt even sliding under crossups or AA at all.
Last round i FADCed the EX zonk to U1 but i got EX CU because i tried to do U2 lol
I need to cmk dp Focuses, not cmk hado.Very pleased with my sweep at 1:08. Finally, some footsies!
He’s getting me with a lot of neutral jump fierces to catch me advancing in. Need to recognise that.
G: Cr.lp pressure was definately thorwing me off since Codys wake up game is weak and nothing i can do is 3 frames. I can only sit there and block (or zonk but im not very good with charging that) and when i try to tech ill get hit. Gotta learn how to use that zonk!
mutton is very patient in the corner, he hardly tries to jump his way out which is smart but he could really do a jump tatsu exit and theres nothing much i can do.
I was neutral jumping too much and rather randomly too, thats not really smart.
Even though I took some damage, I’m happy to see myself not throwing Hados after blocked cmks at a certain range, consciously trying not to throw autopilot cmk hado.
Just as I say that, I get smacked by Focus at 1:15.Interesting, does EX tornado upper push me too far to punish? GJ by Gary to punish the sweep though, that’s what I like to see.
What a horrible fimble of the fhp srk FADC. I must’ve have been thinking about the fhp chp too much. Nice anti-fireball Ultra, I was not respecting it at all. Can’t do that against top players.
Gary, perhaps emboldened by his earlier Ultra success, keeps throwing out random Ruffian kicks. And I, like a noob, keep getting hit by all of them. I was a little mindfucked at getting hit by all this stuff, and I hold downback for five seconds getting my mind in order. This is an luxury that good players will not afford me in tournaments.I don’t think he was doing his stuff on reaction, because I was just crouch blocking doing nothing and he Ultraed out of the blue. Hm..
Hm, he’s still hitting normals after DP FADC. I get a throw, which is not much, but then again, without that I wouldn’t get the ambiguous crossup into Ultra right after.
Hm, meaty DP trades with Ultra. I thought I would whiff and fly over him. Good thing to know next time when I have no life.
Hitting normals without option select techs in them during block strings is not a good idea. I got it! It must be a habit from his Boxer days. Why am I getting hit by all these walk back EX ruffian kicks. Damn my bad reflexes.
G: Ill be frank with you, after i hit you with that FA in R1, i tried to do s.hp xx CU but wanting to change my mind to U2 so i hit the s.hp and nothing came out after except a failed choke EX CU. It shouldnt push you further than the normak HP CU, at least none that i know of, i will test that later tonight.
I saw the distance and i thought you would of cr.mk, sweep or hadou so i was getting ready for ultra. Bit of asian reflex and it worked. Ill tell you now that if you did cr.mk, i might not of ultra’ed because i find that the hardest to react to.
rocks into low RK is used often, and it catches people because they tend to move forward after blocking rocks so they get hit low. I hit you the first time, jumped back and did it again and again, its by no means safe at all but it was a mind game that id take my chance in playing.
Perhaps that is very risky for me and should not be doing that in the future but i was also trying to learn how to gauge the distance so if i was to get punished, it wouldnt be really meaty.
I was getting ready to do ultra as soon as you popped something out, i was buffering the move so i could just hit the punches as you did something, you stood up/wriggled and i reacted too big and hit the buttons. I tried to retract but it was too late. As soon as i touched the buttons, i knew i was doomed
I knew you were going to do DP and zonk will whiff. So with the amount of hp i had left, i could only do ultra and hope that it will whiff but get me on the other side of the screen and make you do a EX hadou to waste your meter.
Walk back RK is something most projectile players get hit by. Reason being is that they love to zone, they love the sweet spot when if you jump, youll eat a DP, you stand there and i projectile.
Thus there will be 2 likely options on reaction.
Opponent moves back so youll;
1. projectile, thus EX RK will connect
2. advance to keep the same distance, thus EX RK will connect unless you have godlike reflexes because its a really fast move.
Another option is to jump in, thus RK will go through and whiff but no one is disadvantaged.
I’m a bit puzzled at the df mk on wakeup at 1:00.
Missing a lot of ruffian kick punishes here. It’s -7, so at the least I can get cmk tatsu.
Another df mk on wakeup at 2:40. Am I missing something here? Is it something to do with Ruffian kick?
G: Game 8
The wake up down forward mk is me getting too worked up by your pressure.
Slide kick can stuff your f+hp or overhead and escape your crossups. Its not the best option obviously but scrubs do scrubby things right? I dont think ill ever do that again.
Even though he killed me with the Ultra, was it really a good decision? I had a sliver of life left, and taking such a big risk with the Ultra…If I simply did nothing after the EX fireball, I could’ve jumped over the Ultra and taken the round…I think simplying blocking and biding your time to chip with a special would be a lot safer.
I was pretty scared of the Ultra at the end.
Getting a lot of meaties in the corner, I should go for lk tatsu srk enders. He’s still not delayed his tech enough and getting hit. My low damage combos in the corner really shows as I keep him in the corner for much of the match and still lose in the end.
Hm that Ultra almost killed me with chip. I have to remember that I should be able to DP after the sand kick. And although he made a bad decision to Ultra again, right before that I did a dangerous DP that definitely could’ve cost me the round. I had the meter, and should have FADCed it to be safe, and since it hit, Ultra.
G: Game 9
R1 – Codys moves tend to get stuffed easily up close and i was in a really bad postion. Again i should of charged a zonk or EX CU but i broke down and failed. Definately a bad decision.
R5 – I think after hitting so many ultras, ive began to rely on it a bit too much. So much that i wouldnt have noticed until i watched the matches in order. I shouldnt get into that habit, but maybe playing the same person alot in a row does that to me.
0:42, ah the elusive jumping fierce crossup. I actually got the timing right for once.
Wow that round was good.
R3 & R4
Caught another dmk on wakeup at 3:14.
3:20 That friggin’ overhead of Cody’s has monster range!
I wonder why at 3:30, when he catches me with the EX ruffian, he doesn’t pressure me and simply walks back. Perhaps he wants to catch me with another ruffian? Hm.
4:20 What a bad combo for a crumple.
Everytime I watch myself not punishing Ruffian I smack myself in the face.
G: R1- I had way too many chances for some frame traps in those block strings but they are too predictable and no variety. I need to learn some new combos.
I didnt even know hp can crossup. I thought doing hp would make you land earlier? (edit: It can, but the timing is very tricky. Carnage another Ryu player in Melb has it down.)
R2 – What a round. I missed alot of my links 😦 sad panda.
I noticed i do alot of unintentional overheads when i thorw rocks. I think i am doing rocks too fast.
R3 – After the RK i backed out because i respect the wake up DP into ultra. I wouldnt be able to survive that.
R5 – So bad, the ending was so bad. I threw out the EX RK and luckily i didnt get punished for it but it didnt stop the rush down. I shouldnt have threw it out hoping youd do something, i need to do more reflex not guess.
O:24 Again with the jump back!
I’m having one of those rounds where I’m getting hit by everything in sight -_-. And people ask me why I can’t throw people out of EX dash punches.
Now doing clp clp cmp on block and then Ultra…only an incredible idiot would get hit by that. Yep.
I think you can clearly see the effect of the Ultra on me this round. I’m more passive, thinking more and being more hesitant. I guess I’m a thinker during matches, and if you do something that makes me go “Why would you do that?” it really throws me off because I don’t know what to expect from you.
G: Game 11
R1 – Jumping back, why was i doing that? I cant remember clearly but i was definately respecting that wake up DP so i jumped back and hope for you to hadou and EX RK back.
R3 – NEED TO PUNISH THOSE BLOCKED RK’S!!! Cant do too meaty ones if RK is from max range.
I jumped right up and got hit by your air tatsu at the start of the round. I actually saw it but i jumped into it like moths flying into fire.
R4 – The ending ultra was me being desperate. You blocked my combo, ending in CU would garentee my loss but i had nothing else up my sleeve. Even though this set up is common, its very risky but i didnt have much hp left.
I know I’m guilty of this myself; but many old-school heads tell me not to crossup your opponent in the corner. After all, you’re putting yourself in the corner. At that point in time, Gary is up maybe 80% to my 30%. Only when he puts himself in the corner am I able to come all the way back.
1:35 Again, with the walk back. Maybe another Balrog habit?
1:39 I do too many sweeps when jumping in from far. Very dangerous.
Bad taste in my mouth.
4:23 Now if I had gotten hit by that I would’ve been really salty. EX bad stone to Ultra? Um..
Another clp clp cmp Ultra. Again, you killed me, but you basically put yourself in a position where I have to do something for you to actually hit me. My life lead was pretty small, where is the logic behind going for something so high risk like that? You have two bars to FADC anything you’d like. Going for the Ultra like that is putting everything on the line for a 50/50 gamble. But I got hit by it, so what do I know?
G: Game 12
R1 – Normally i dont cross up on people in the corner unless they can DP. For some reason, i have this feeling that its easier to stuff their DP when they get crossed up in the corner…….Yeah i bet people are laughing now lol.
R2 – At the start of this round, i had to actually answer the phone so i was getting hit by the hadous and kept walking back. You can see that after a knock down, i went for rocks and if you did hadou id EX RK. I cant safe jump a DPer so i was going for another approach.
When you see me wiggling, im actually buffering my ultra, so you gotta be careful. (should i be telling you this?!! lol!) (edit: I need to develop this skill, of realising when people have charge or are buffering something, and whiff normal/bait/don’t throw hados accordingly.)
R4 – LOL. All i want to do is LOL. At the end, i did EX rocks into ultra. I thought id chip you to dead because i saw you block the rocks. When you wernt dying i was like WTF? I realised i was looking at the wrong health bar……..
note: EX rocks can combo into U2, so can b+mp into U2.
R5 – Believe it or not, i was already buffering the ultra, basically my wriggling. All i had to do was press 3 punches if i saw you do something.
Basically that was a reaction ultra. Of course id have to have the intention in the first place.
Oh my god.Not again.
I don’t think I’ve landed a single AA Focus attack in this set, and I keep getting ruffian kicked out of FA on the ground. What could I possibly catch from Cody from that range that isn’t armour breaking? I gotta use my damn brain.
G: Game 13
R1 – That ultra was not a reaction but a prediction. So a guess you could say. The last match you got hit by the ultra from cr.lp, cr.lp, cr.mp block string.
So i decided to use it again, but as a mind game. I knew you wouldnt fall for it but i did it anyway to set it up for the next one. Voila, the second one hit as i predicted.
This game isnt all about logic, i cant say i agree with my recklessness because i put alot on the line. Mentality plays a big part in the game, i wouldnt use these types of methods if i was playing in a tourny that has 1 match. Because we played so many games in a row, you fell into a mental game that i set up. I know i prob sound too cocky but scrubs online can beat me when they cant even do a combo. (edit: Me too :() Why? they can do unpredictable things, logic loses? Guess we can argue about that for days.
R3 – Very neat round finisher i must say. Its the first time mutton has used it on me. Very good hit confirm reaction. Mid screen FA is dangerous has RK breaks it and EX makes it even quicker and better range.
How to kill Muttonhead: Do a ton of Focus.
2:06 I finally block an Ultra. Thank god.
3:47 That was definitely a guess. I don’t care, I’m calling that one a random Ultra!!!!
Another sign of my mental weakness. After the prevous round I became ultra passive in the corner, not wanting to take another random Ultra that dealt 50% of my life. I should have just played my normal game. I have to play with at least some aggression to play well. And my fimble my game winning combo, and eat an autocorrect Ultra. GGs Garylok!
G: Game 14
4 – that ultra was set up with a f+mp whiff. I dont think any cody player cannot gauge the distance for that move.
4:58 – after that FA hit, i went for a raw ultra and lol did i screw that up. It ended up being a CU even though the input showed an ultra! would have taken it then.
Auto correcting ultra…………. I didnt think itd turn out like that. I knew i had to do something before my life was chipped away so out of desperation i did ultra.
My friend watched my first set of matches with mutton and asked me “why dont you ever use your ultra?” I replied “its hard to use ultras against good players because it carries a big risk since it cant be comboed.
Then after i said that, i thought about how i could use it. Ive done U2 from block strings of cr.lp, cr.lp, cr.mp xx CU a few times in ranked, it worked a few times but i thought that was a scrub way of doing it. Then i watched some matches online and saw some pros do the same setup….
I did abuse it and its definately not going to work all the time. I guess it was my U2 experiment day, im not going to be doing those in the future.
In tournament play, predictions are ok given that the risks are low. The price i would pay from 1 missed ultra would be too high.
I promise the next set of videos, you will all witness a new cody from me!