I very seldom have tournament match footage to look at because I suck and usually go out way before people start recording matches.
But thanks to Burnout for recording this match from the last Box Hill ranbat I went to. (I went 0-2, as mentioned in Taking Stock.)
In this match I lose to a Yun player named Rocky. Let’s break out the video analysis!
(Note: I wish had Yun frame data, I remember seeing it somewhere before. It would be pretty useful for this exercise.)
– I start off being my usual tentative self and let him set the pace of the match. Not good.
0.06- This is a recurring theme. He misses his DP and I fail to punish. I have very little Yun experience, so I am not used to punishing his DP. It looks like the main problem with it is the sheer distance he lands from me, probably meaning that a dash towards punish would be optimal.
0.09- I have no idea whether this dash punch is a good reversal. It counterhit me, so did it beat my low strong?
0.12- Is this a crossup? I’m used to Cammy and Rufus’ dive kicks being much harder to combo from as a crossup, but I’m guessing this does not apply to Yun?
0.14- Got hit again by the crossup dive kick (someone tell me if otherwise.) From that angle it looks like I shouldn’t be able to DP it, much like how Cammy can angle her dive kick into the back of my head. Stun, and round.
0.24- I remember trying to block the crossup because of the first two times and getting hit in front. As Carnage would say; should have uppercutted.
– I shake my head and try to turn up the aggressiveness.
0.34- I learn something new. Even EX Fireball can’t hit that goddamn palm strike! B-b-broken.
0.40- About the only thing I know about Yun is his uppercut ain’t 3 frames. So I can safe jump it. I botch the punish badly though.
0.46- This right here is one major reason why this is a bad match for Ryu. Trying to use cmk in footsies gets me dive kicked, and comboed.
0.50- Shitty punish. I should have gone for a big FADC combo into lk tatsu DP. Or at least gone for crossup cmk which I remember doing a few times on a Yun player at Bluehouse. It seems that cmp cmp chk in the corner sets up a nice deep crossup jmk on Yun.
0.54- I thought this EX move was safe? Oh well I guessed he must have pressed something.
A bit of luck and much more assertiveness wins me the 2nd round.
1:10- Again, is this move safe? I just tried my luck with my fastest move. I remember John the Yun player telling me something about this move…
1.16- Recurring theme exhibit 2: Again I fail to punish those DPs. Those are my only big, big chances to land major damage on the slightly frail Yun. And I fuck up big time repeatedly. You see me confusedly trying to hit jabs into a combo. Doh.
1:28- Recurring theme exhibit 3: Okay, maybe this time I can be slightly excused. From a crossup or safe jump where I can kind of expect the DP to come and be blocked or made to whiff, this time he whiffed from a combo kind of unexpectedly.
Wow, Yun really flies off really far. And at first glance it seems pretty hard to punish on reaction. I have to play a lot more Yun to burn the punishment into my muscle memory. I think dash up cmp chp tatsu?
1:42- Mediocre punish. But I’ll take the safe jump. I didn’t do the option select sweep/tatsu here because I’m scared if I input it, the DP will beat my option select. I need training mode to test whether it is possible to beat his backdash + reversal with an particular option select, or to test whether I can do a very late option select sweep that allows me to both punish backdash and block DP. He gets away this time, however.
Honestly speaking, I got him to do a DP on a safe jump a few times before. I should have been more mindful of that, anticipated a backdash and gone for the option select even though his DP probably beats it. That is why I suck.
1:55- I’m fishing for cmk buffer super. Probably not the best idea against Yun. I think the probability of me landing it is much lower than the probability of him just dive kicking the shit out of my cmk.
1:57- I always get hit by random moves. What I mean is, I get hit by random Blanka balls, slides, EX scissors kicks, even random tatsus. I need to react faster and get better at blocking random special moves!!!!
2.11- Need to do more of that, and less of cmk.
2.20 and 2.25- What did I just say?!?!
2:44- I can’t believe in addition to Ultra, he gets that off EX dash punch too. Zzz.
2:46- RT Exhibit 4. Those alone should have been an extra 800 plus damage for me in this match. About one Yun life bar.
2.52- That one looked a little late. Perhaps I would’ve been able to DP that off my cmk? Anyway, have to learn to play differently against Yun. Gee, I can’t use my main footsie tool against him. What fun.
2:54- Ladies and gentlemen, Recurring theme exhibit 5, and most probably the round as well.
I think I only ever blocked one of his countless EX flying thingies. Blegurhh.
-A lot of fimbling from me, especially cmp cmp chk and punishes on whiffed DPs. The missed chks really hurt, because I seldom got a chance to apply okizeme in this match. Having a few more untechable knockdowns would’ve really helped. Especially since I held Super for a large portion of the match. One crossup tatsu= 40% on Yun.
I need to find the frame date for Yun, but I suspect I won’t like what I see.
GG Rocky! Hope to play you again sometime.
Update: More from Burnout