Couchwarriors Round 6 Recap: Cammy madness!

Update: Shadowloo’s Recap at http://www.shadowloo.com/?p=2287

and video:

I’ve been quite excited about this CW after missing the last one. I’ve been training specific areas in my game, and after a few months of being scrub food for the community, this time I was actually hoping to place better in ranbats. Hopefully the practice would pay off.

I get there at my customary early time of 1230. People are already playing, and I talk to Carlplight, PSN viper for the first time in person. We get in quite a few games, and I get to know him better. I’m always trying to get better in the Viper matchup, and I was gratified to see my safe jump option select DP consistently beating out his reversals. One thing I wasn’t happy about was using low forward to avoid burn kicks on wakeup, but not following up after. I asked Pyro about it, and he told me to DP that ass. Time for some more specific training room practice!

This time I actually didn’t get to play that many casuals, because a lot of the setups were being used for the new Blazblue. I actually got to try it with Spoony, and it seemed like a lot of fun! Even though I didn’t know what the hell I was doing. I’m not one of those guys who believes playing other games ruins your execution, in fact I believe it can help your execution and improve various mental aspects of your game, such as patience, reaction time, dealing with different paces of play etc. Which is good, because there’s so many new fighting games coming out; MVC3, SFxTekken, Mortal Kombat 9, TeknnexSF, and I definitely will try them all. The only limiting factor for me is that I don’t have the time to play so many fighting games; being an SSF4 scrub takes up most of my gaming time.

I dunno about you guys, but I can't wait!

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Finally!

Updated with Adon video:

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HeartProfessor (Sakura) vs Muttonhead01 (Ryu) SSF4 Friendlies 29th July 2010

ByeBi/HeartProfessor has been nice enough to post some vids of our casuals on PSN. His Sakura has improved a lot; I really like those cmks into dp buffer-pokes. He stays on the ground which is a nice thing to see in a new player, and he also was outfootsieing me a lot with those cmks and standing roundhouses.

It’s always nice to be able to review your own matches, especially since I don’t have a means to capture video. I wasn’t playing very well, not anti-airing much (that seems like a chronic habit now), not building meter upon successful dizzy, doing a lot of unnecessary focus attacks, a lot of unsafe, predictable fireballs without much dekes and fakes, and missing a lot of stuff to boot, but I firmly believe that watching your mistakes warts and all is a really good way to improve. On a last note, I really like those annotations Byebi/Heartprofessor always puts into his videos, it’s a nice personal touch! GG man.

edit: Oh yeah I was hoping that one of my Hakan fights would’ve made the list! Oh well.

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Shadowloo’s AVcon 2010 recap

AVcon looked like a blast! Team Melbourne did a good job representing, well done guys.

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Tweaking my game

Even though I know the dangers into falling into a set routine during a match, one of the setups I often use is a cmp cmp chk, followed by an easy safe jump into another cmp chk combo if it connects.

One minor tweak to my game is that I notice that often when you safe jump from a cmp cmp chk combo, the spacing makes it so that you can only connect a single cmp off your jump in before you do the sweep. After some training room testing, it seems you can walk slightly forward after the jump in, and still connect a full cmp cmp chk and it combos! The other good side to doing this is if the jump in is blocked, and you do the walk forward cmp cmp chk, it’s a good way to get a counterhit. I see Daigo doing this a lot.

So today I’ve been practicing the timing for the walk forward cmp cmp chk off a far safe jump along with option selects jump ins. So far I seem most consistent with jump option select sweep into walk forward cmp cmp chk, but it’ll take me a few sessions before I get the others down.

Another very welcome tweak to my game is something I read on SRK. The conventional wisdom is that Ryu can only punish a Blanka ball when he has super. But apparently when you’re tucked up close to Blanka, you can reversal Ultra an ex up-ball from Blanka midscreen on block! I tested this today and it works. The timing is quite strict, but at least now there’s a point to safe jumping Blanka! Whereas previously I would just safe jump and watch him ex-up ball away to safety when I didn’t have super. I have to integrate this into my anti Blanka strategy right quick, as I normally find it hard to land Ultra midscreen on Blanka anyway.

And lastly I’ve been trying to integrate these excellent Hakan strats from Zangief4life from SRK:

“another strat from j-wiki.
this one is about wake up cross up which can beat reversal srk or whiff reversal srk by getting srk out on wrong direction.
this happends when you knock opponent with oil slide body press then st.mp whiff, then forward j.HK pretty early.
you need to j.HK early enough so that it will hit the last part of it on opponent or whiff srk.

for most characters, j.HK will cross up or whiff by st.lp > walk forward few pixel > early j.HK, but timing is tight.

per characters (after oil dive body pres):
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Muttonhead’s Big List of Character-specific Ryu crossup combos

I’ve been meaning to do this list for a while. There are plenty of Ryu BnB combo lists out there, but I haven’t yet found a crossup BnB list. While all of Ryu’s BnBs work from the ground and in front of the opponent, on crossups it’s a very different matter. You have jmk clk clp chp tatsu whiffing on Cammy, whilst cmp chp tatsu hits. Those small details are the kind of things I hope to cover in this list.

Works on everyone and are therefore omitted:

Jmk clk clp srk (219 damage 330 stun)

Jmk clp chp srk (277 damage 450 stun)

Deep crossup jlk clk clp chp tatsu (219 damage 400 stun)

Deep crossup jlk clk clp srk (189 damage 280 stun)

Note: Generally deep jlk crossups can only be comboed into lights. So every crossup here listed here is a jmk crossup. I also generally left out cmp cmk tatsu combos because they don’t force stand. I also left out combos like jmk, chp, srk. If you can hit-confirm that kind of a combo, more power to you. I find that I need at least a cmp chp or a clp chp to properly hit confirm a crossup.

Combos are listed by priority as my personable optimal crossup for the character considering hit confirmability, damage, stun etc.

Damage Values and Stun:

Off jmk-

Cmp chp srk (307 damage 500 stun)

Cmp chp tatsu (286 damage 500 stun)

Clk clp chp tatsu (249 damage 450 stun)

Cmp cmp chk (241 damage 350 stun)

Cmp cmp srk (283 damage 420 stun)

Cmp cmp cmk tatsu (292 damage 470 stun)

Cmp cmp cmk EX fireball (280 damage 410 stun)

Cmp cmp cmk EX tatsu  (298 damage 446 stun)

Characters listed alphabetically

Abel:

Clk clp chp tatsu

Cmp chp tatsu (Srk seems to whiff second hit a lot)

Cmp cmp srk

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Da Da Da

Street Fighter 4 Zero Damage video!

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MIFF 2010

It’s that time of year again. One of the highlights of the year for me has always been the Melbourne International Film Festival (MIFF). This year I’m going to buy a mini-pass and watch some great shows, and I encourage everyone in Melbourne to give the festival a try and support the industry!

MIFF Home site.

edit: I just watched Ghost Writer, and the Clinic today. Both excellent films.

edit: MIFF is over. I think me and my missus must’ve watched 11 or 12 films altogether. They were all worthwhile and enriching investments of our time, and a beautiful way to commemorate the start of our relationship together every year.

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Chris’s Club House 23-07-2010 Recap

As you guys might know, while we’re waiting for Super to come out in arcades so that the normal Box Hill tournaments can resume, Chris and Andy have been running a weekly event at Collingwood called Collingwood Chris’s Club House. (Or CCH for short.) This is my second one, and they’ve always been a blast, much credit to Chris and Andy and everyone who brings setups.

Recently, I’ve really been wanting to level up my Ryu against stronger opponents. I figured with CCH being this Friday that it would be a good time to head over for Ali’s house for some games.

I get there around 2pm, and walk in on Dave (Just-S) and Pyro playing BlazBlue. (Which looks really fun.) Sol is sleeping right behind them, occasionally waking up to say “We’re going to Adelaide in 2 days for a SSF4 tournament and you guys are playing…”

As usual the TEC guys are super friendly, and I soon strap in for some games.

I still couldn’t touch Dave’s Bison at all and Sol was beating me handily with his assortment of secondaries. Dave was really raining headstomps on my head, and I was stupidly blocking every one of them, being too concerned about trying to cmk the followup. I should have simply jumped back and roundhoused a few of those of stomps instead of taking them over and over like a Goomba.

Me against Dave

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Street Fighter Commentaries: Traps by UltraDavid

One of the only things I like better than watching match videos of top players is actually listening to detailed match commentary/analysis by top players!

The Godfather of Zangief option selects and Hakan pioneer UltraDavid has been putting up a nice series called Street Fighter Commentaries that offers some great insights. In particular, I learned something today as a Ryu player.

In the video he analyses the match between Mike Ross and Daigo at EVO 2010. When watching the match myself, I noted something funny in the second round where Daigo perfects Mike Ross, and it was great to listen to UltraDavid clear that up.

In this instance, Daigo has been working Mike with some nice tick setups in the corner. When suddenly, he backthrows Mike out of the corner with a tick of life remaining on Mike’s bar. What?

When watching this, I felt surprised because normally you want to keep your opponent in the corner, not throw him out.

Daigo then throws a meaty jab fireball, and Mike does a buttslam to evade dying by chip damage. Almost instantly after recovering from the fireball, Daigo does a DP that beats out Mike’s buttslam for the KO and perfect. He does the DP so quickly and unexpectedly that when watching I was taken aback. It seemed that it was impossible that he did it that quickly purely on reaction and afterwards, I put it down to a psychic DP from Daigo predicting a buttslam.

Thankfully, UltraDavid reveals that it is actually an option select!

As you know, in SSF4, Ryu cannot have two fireballs on the screen. So right after Daigo did the jab fireball, he actually did a motion that could produce both an fireball or a dp thanks to SSF4’s lenient input system, and presses punch. So if Mike had blocked the fireball, a second fireball would’ve come out in the usual jab fireball fierce fireball trap. If Ryu had the meter, super would’ve come out automatically linked to the jab fireball and chip Mike to death.

But since Mike evades the fireball with the buttslam, super or a second fireball cannot come out, and the DP is the only option left to the game, and comes out to smack the buttslam. So what looks like a godlike psychic move from Daigo, is actually a sneaky option select!

Check it out:

And be sure to watch the rest of the series, much props to UltraDavid!

Note to self: Ryu’s overhead is -2 on block. So if other Ryus keep doing cmk hado over overhead, my sweep will beat them everytime. Saw Daigo do that against Choi, and immediately looked up frame data.

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Calling all Melbourne SF players: BAM is coming!

Battle Arena Melbourne is coming, Melbourne’s biggest fighting game tournament. It runs from October 2nd-3rd. More details can be found at:

http://www.shadowloo.com/?p=2007

and

http://www.ozhadou.net/forum/viewtopic.php?f=2&t=5186

Get hype! There will be a plethora of fighting games to be played, not just SSF4, and a ton of casual stations everywhere. Bring your friends and family.

I had a ton of fun at the event last year, playing casuals and spectating. (Because I was too much of a scrub back then…. Wait, nothing has really changed.) I witnessed some epic upsets and an incredible top 8, where an transcendent Blanka player beat down what seemed like 23356 Balrogs to take the title and capture my heart forever.

Don’t miss out on a chance….. for Street Fighter Romance.

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Battle Medley Singapore: Momochi and Choco Blanka interview

The great guys over at Shadowloo have done a great job of turning my all-over-the-place interview/report into a beautiful, actually coherent article. Big props to them. Dave, you make godlike header graphics.

Me: Choco FEVER!!!! Momochi: ......

Much thanks to everybody back in Singapore, Yagami, Tetra, Farpenoodle, Elton, Aheda who helped me cut out questions that would overlap with the questions already asked (I had twenty one questions ready, so that was extremely helpful), the dude who was nice enough to take my camera and snap some pictures during my interview, and too many people to count who were very nice to this random dude who kept coming over to bug you guys. You guys put on a hell of a show!

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Footsie Gods

My two favourite Ryu players, John Choi and Daigo going at it. This was from EVO pools, and it wasn’t streamed on the EVO stream. It might not be the most exciting match, but the FOOTSIES!!!!! Pure nirvana for Ryu students. I have waited for this match in SF4 for years. Time to whip out the notebook!

Taken from the godlike blog http://www.livingwithjohnchoi.com/blog/

edit: More juicy Choi vs Daigo action. Yum yum. This is the loser’s semis in HD Remix, Evo 2010

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Shakespeare will take you to top 8

Study up, kids.

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My AWESOME anniversary present :D


The best pressie ever.

It actually works! QCF+P makes it say Hadoken, QCF+K does a tatsumaki senpuuyaku growl, QCFx2 +P does Shinkuu….. Hadoken!!!

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