Chris’s Club House 25/06/2010: Winning with Hakan

I normally do a writeup for every tournament/SF event I go to, but I’ve just been too busy. And I’m in Singapore for a while. And EVO is here! So writing about this is kind of the last thing on my mind right now.

So! Anyway, I thought I would just cut to the chase and write about the only noteworthy thing that happened to me at the tournament.

I actually won an tournament game with………..

HAKAN!!!!!!!?!?!?!

(Sorry Lok.)

I did it, I did it for my daughters

Winning with Hakan…I must’ve set some sort of Guiness World Record.

That match was so crazy. Thankfully, I think Lok didn’t know the match. For example, during the match I did a random Super. And I groaned, seeing Lok’s Makoto stick nothing out. I actually looked away from the screen in chagrin thinking my Super would miss completely. Then I heard a roar from the crowd, and I looked back in surprise to see Lok eating the whole thing! WTH?!

I was able to take the match after that with some good old DDT shenanigans and warm oily hugs.

Later Jeff told me that Lok tried to jump out of the Super and got snagged. Which confirms to me that he doesn’t know the match, and would probably own me normally.

Well....actually I did it for her.

Of course, I was so euphoric over my win with that useless piece of @#$ Hakan, that I picked him over my Ryu against Vinh’s Dudley. Who proceeded to jabanese me into near-triple perfect domination. I… was so stupid.

Oh well, it was still a great event, thanks to Chris and Andy, and I can’t wait for the next one.

Hm…maybe I can play Hakan against Momochi tomorrow! I… am so stupid.

Oiling up the world...one person at a time

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Training room progress and results

It’s been a productive week of SSF4 after not playing for a while. I still haven’t played that many people, and have mostly been spending a ton of time in training mode.

I have been doing a basic tuneup of all my basics for Ryu, trying to fix quite a few of my troublesome quirks.

-Repolished my jump in option selects. I was hitting the jump in button too early, and doing the os too late.

-Practice corner juggles, specifically ex fireball to Ultra. Also worked on big fireball fadc corner combos.

-All my plinks, which for me is hp~mp, hp~lp, mp~lp, hk~mk, mk~lk. Spent a couple more hours doing cmk cmk chk and fhp chp srk. Specifically trying to add the mp option select to the first cmp of cmp cmp chk, which is mp+lk+lp.

-SRK FADC. I have been picking up a bad habit of doing the fadc too hastily, resulting in a lot of unwanted things. I have been trying to slow down my fadc, as currently I sometimes tend to release the FA buttons too fast on the 1p side, resulting in no dash. I need to hold it a split second longer. Also, I made it a focus to practice nothing but chp srk and cmp chp srk fadc ultras for one day. I’m sick and tired of missing my punishes on big things like Ken’s SRK and Ibuki’s neckbreakers and Gief green hands. I’m sick and tired of getting back dashes on my big srk fadc punishes. I just kept doing the combos over and over, trying to get my inputs as clean and tidy as possible.
Also, I notice I tend to fall back on the shortcut srk motion on cmp chp srk. Under duress my shortcut motion often hits the back diagonal, resulting in a backdash. So I’m trying to wean myself off the shortcut for that combo and back to traditional srk motion, which I use for everything else anyway.

-Figured out an optimum punish to baited Blanka balls in the corner other than raw Ultra. I have been doing sweep, but walk up cmk lk tatsu srk is an easy meterless 200 damage.

-Recorded Bison’s lk scissors and tried to beat it with normals. Apparently mashing standing jab further than sweep distance beats it every time. Also practicised walk back srk to beat headstomp directly.

-Tried to practice ground option select crouching jabs to sweep that Toxy taught me. It’s still so hard to implement. Imagine if I’m doing 2 crouching jabs, I would have to input 4 inputs everytime I do that, basically clp~chk, clp~chk, followed by my blockstring of choice. If I do cmk hadoken, I have to do the cmk plink after 4 quick inputs, so basically it’s a ton of work. I know I should make it a habit to do it on every block string to catch backdashes, but sometimes I end up playing against a shoto for an hour, and it’s too much work to keep doing that block string with os sweeps against a character that will never backdash anyway. I guess even though it may be hard, I still need to forcefeed it into my game just for matchups like Chun Li.

-Discovered that while Akuma is a shoto, he has a fat ass hitbox. Crossup cmp chp srk works on him, but I guess I’ll just do cmp chp tatsu both on jumpins from the front and via crossup for easy spacing (the cmp chp srk crossup must have tight spacing), and big, hit confirmable damage.

-Ex fireball fadc Ultra. I notice another bad habit I’ve picked up is tapping the FA button multiple times to get my fadc out under duress. Very bad. I need to keep every FADC consistent; press FA one time, and no excess motion on the dash.

-Tried to work on flashy Hakan DNC combos, like jump in rh, fmp dnc, fmp dnc, fmp slide. Not much success. My Hakan execution still sucks.

Then I tried to bring everything into PSN. Notes:

-My ex tatsu corner juggle into Ultra is pretty much back to it’s original consistency. Still drop ex fireball Ultra at times though. When doing fireball, ex fireball traps from underneath the timer, I need to buffer the Ultra motion during the animation of ex fireball to catch the opponent.

-In my sets with FrozenFlare, (who does much, much better against me these days), I was STILL getting backdashes out of my big srk fadc punishes despite my specific training room regimen to eliminate the habit. MASSIVE Fail. I felt so disheartened I did another big session of training room chp srk fadc and cmkp chp srk fadc but it remains to be seen if my bad habit will still rear its ugly head.

-Big fireball fadc corner combos. Hm. Jumping hp, cmp, chp, fireball fadc, cmp, chp, lk tatsu, srk does about 410 damage. A simple Jump in hp, standing hp, ex tatsu, ex tatsu does more than 390 damage and also uses two bars. Is it really worth testing my execution that much with a lengthy combo to get 20 more damage, when a simple 4 input combo with almost 100% consistency will get nearly the same damage?
That’s what I thought when I missed the last bit of the fireball fadc combo on someone; I should just have done an ex tatsu combo instead.

-All in all, my big training room binge didn’t really yield much improvement :(. Hopefully I will do better this friday at Chris’s event.

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Gamespot AU Crosshairs interviews, Toxy, HumanBomb, and Daigo.

Great interview by Crosshairs, impeccable production values. Note: When Daigo says Bison and Vega are really popular in Australia, he really means Dictator and Boxer! Which I would agree with.
Also really good to see Toxy and HumanBomb in the limelight too.
http://au.gamespot.com/xbox360/action/supersf4/video/6266689

edit: 1up interview with Daigo:
http://www.1up.com/do/newsStory?cId=3180053

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Ibuki Shoryu FADC punishes

I was having this discussion with my good friend Baldiebasher about Ibuki’s Ultra punishing Ryu DP FADC on block, questioning whether DP FADC was now -1 or -2 in Super SF4, and wishing we could find the video evidence. (Ibuki’s Ultra is 1+1 frames startup.)

But now he has actually gone to the trouble of recording the vids! So thanks very much man! (My msn is down, so lemme thank you from this post first.)

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PSN battle log: videos of Baldiebasher’s Ibuki

Vids of me vsing my good buddy Baldiebasher. He’s levelled up his Ibuki big time. I really need to learn the Ibuki match, as I got knocked out by two Ibukis last Couchwarriors. I probably will do detailed analysis in this post later.

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Toxy and Heavyweapons go to Icecastle!

Report by Shadowloo: http://www.shadowloo.com/?p=1656
Naruga sir was kind enough to open up his house for a fundraiser for Toxy to go to Evolution. As expected, a large number of the Melbourne scene came out to support Toxy! I have had many a chance to talk to Toxy at tournaments, but I have always been a little intimidated to talk to him. I figured this was my chance.

So I took the train down to Icecastle, expecting to get there early before 130 pm, and hopefully get in some games. Unfortunately the bus service from the station has around an hour of waiting time if you just miss the bus, which I promptly did. (To clarify, I was only there for Saturday.)

No matter, I get there at maybe 230 pm. I can hear the chatter of buttons as I walk up the driveway, and a lot of shoes at the door, a clear sign of male SF invasion. Naruga is again one of the players that I haven’t had the chance to talk to personally, but he was very nice letting me in the house. People were already playing in the living room; somebody was playing Viper on PAD, and I noticed Somniac and Pyro were already there.

I make a little conversation, before I scurry like a scared rat to the back of the house, where I find Jaykuy, Spoony, and Bugs setting up their consoles. I notice that Naruga was inventive enough to put up signs for each of the areas in his house. I believe the living room was labelled Bounty Bay or Beautiful Bay or something like that, with a picture of the boat stage from SF4 under the entrance. Nice.

Since the back of the house was labelled “Training Area” with a picture of the SF4 training room, I figured it was only appropriate a scrub like me play there. So I whip out my stick with the pink pig, and get down to playing. Continue reading

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Hakan’s EX Oil > You

Great video!

Also I just want to say, there are two things in life that I would really, really, really hate. One would be being beaten half to death with a onion peeler, having my lower half chopped off and broiled alive in peanut oil, sliced into minced meat and made into a pad thai to be fed to the remaining upper half of my body.

The other thing would be the Lakers winning the NBA title this year.

That is all I want to say.

Update: I Love It!!! The delicious frustration…Taken from Basketbawful

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Daigo Umehara interviews from EVO Apac, Australia

First up is the interview done by my good buddies from shadowloo.com

http://www.shadowloo.com/?p=1604

good shit, they got Daigo to say shadowloo.com!

or the direct video

And the one done by the boys from Perth:

http://tourdeshadaloo.blogspot.com/2010/06/smile-daigo.html

Love the absurd questions. What shampoo do you use? Does Kindevu look like Rufus? Lol.

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PSN Battle Log: 9th June 2010. Crazyandy1982!

Liu Kang Gen.

So Crazyandy and I had our rematch at last. What a set. We must’ve played 30-40 games? It was so even; I’d win a game, Crazyandy would take the next, I’d go on a two-three game winning streak, he would do the same. Good times.

The focus of the match kept changing. The first few games, he was jumping a lot, and who’d win would mostly depend whether I could anti-air consistently. Then in the middle of the set he was playing almost entirely footsies with a healthy corner game against me. And then suddenly he would do wall dives and go back to jumping that would catch me for big damage…it was a very fluid, changing set.

My fireball game was quite ineffective at the start. I now realise that the fireball and anti-air game are so tightly linked. If you do not put the fear of being dped into your opponent, you lose that split second of hesitation to jump in that allows you to put some pressure down with fireballs. The two things go in hand. So maybe sometimes I would beat myself up about my fireball game, but I should be questioning my anti-air instead.

Obviously Gen has the crazy jump and crossup, and I was spending a chunk of time in training room just practising my autocorrect DP against that crossup, but I don’t think I executed a single one today.

Crazyandy started out sparse with his crossups on knockdown, and I just chose to block them, but as he upped his crossup quotient in the later games, I should’ve dped that at least a few times.

Some of my bad fireball habits were still there today. Often when Crazyandy would land an blockstring, perhaps ended with a move that pushed me back (but was still safe) like hands, a lot of times I would fireball the instant the space between us opened up. This was all the opening he needed to jump in and beat me up. He was razor-sharp on his jumps earlier on, jumping every unsafe fireball I put out. And because Gen’s jump covers so much ground, technically the “safe fireball zone” in which you can always DP when the opponent jumps on reaction to a fireball, is much further than usual, is almost full screen distance away.

I started consciously telling myself to stop doing those fireballs, and I caught a few habitual jumps later on in the set. But I have to seriously get rid of this knee-jerk fireball reaction.

The other bad thing going in is that I was blocking almost every jump in during footsies. He would do a string, cut it off, and jump over me for the crossup, rinse and repeat. This would happen like three of four times in a row. Sure, I blocked most of the crossups, but I play Ryu! I have a DP, and I shouldn’t have to take that shit. I need to DP every close to mid-range jump in, not just jumps over my fireballs.

One thing that I did have more success with was breaking his focus. Recently, I realised that a lot of my opponents recognise that I don’t use ex fireballs, and try to catch me a lot with focus attacks through either my cmk or my fireballs. I realised that last night when playing Juntz- aBelle’s Sakura. So I am force feeding a lot more forward fierce during footsies into my game, and it seemed to work against Crazyandy initially. I got a lot of free big damage off forward fiercing his attempted FAs. He started adapting too, and relied less on the FA to get in.

One thing that he did well was to recognise my panic buttons and punish me. He would put me in the corner, and pressure me, recognising that I hit cmk a lot under duress. He would counter hit with his pokes, and get a lot of damage on me that way. Overall, I would say Crazyandy played better footsies than me. He used this poke that I’m not used to seeing from him a lot, perhaps a crouching roundhouse? I probably could have punished with sweep. I need to go to the lab on that.

But I am pleased that some of the things I specifically worked on in training mode bore fruit. I punished every ex rolling attack with DP, and was quick to punish wall dives on block with DP. I even got an LP DP to super to KO on one of his wall dives. Sometimes however, he would hit really low on the dive, and my DP wouldn’t hit. How do I recognise this faster? I would also say that I did a better job of blocking crossup wall dives this time than the last time I played him. I could still be better though, he still hit me with a couple dives to super+ultra.

On knockdown, I got the most success from crossup tatsus early in the set. I got a lot of comebacks through crossup tatsu super. He was blocked almost everything else, crossup lk/mks, fake crossups, and jumping lks to tick. Only after he started worrying about the super did I start to hit some fake crossups, which I would then combo into Ultra.

I also had trouble getting option selects to work here. When I jumped in, and option selected sweep, most of the time he would block. And when I tried to approach from the ground with tick throws and meaties, he did a good job of mixing up his ex waterfall kick and backdashes to keep me guessing, and not letting me get momentum. I guess he realised I wanted him to do stuff when I jump in, either backdash or reversal would’ve been free damage for me.

One thing that I caught him a lot with was that when I had him on the ground, and without meter, a lot of times I baited out his ultra with a safe jump. I got hit once or twice thinking my jump was a crossup when it didn’t and ended up blocking the wrong way! But I eventually wised up and took a couple of rounds off him that way. (I hate Ultras that zoom so far away from your character during the flash like JURI’S! I can’t see my character, and sometimes I end up blocking the wrong way when I do ambiguous safe jumps.)

One thing I wasn’t happy about is that I still don’t punish ex waterfall kick as heavily as I’d like. The timing of when he comes down is so wonky and inconsistent!

One thing I’m not proud of, is that I initially wanted to practice my cmp+lp+lk option select crouch tech, and I did use it a lot, but as the set went on, I panicked and mashed dp quite a lot when I was blocking. I’m sorry to say I got him a few times, but crazyandy told me later it might be a legitimate strategy to throw your opponent’s offense off by having that element of random DP sometimes.

I still feel that overusing it is a bad habit, and one that I thought I had kicked already, but I guess crazyandy brings out the worst in me! I feel that I should almost never do it without two bars, and I should get better at fadcing mashed dps too.

After the match we had a bit of a PSN discussion. Crazyandy brought up a good point; Gen relies on reading his opponent’s offense to get in (particularly when vsing Ryu), and if I play safe and simple, it actually makes it hard for him to mount an offense. When I’m spewing fireballs like crazy, he has license to jump in all day.
He brought up an interesting point about fighting Kazzee too, which I’m not sure I comprehend fully and I hope crazyandy comes and clarifies.

He said that despite Kazzee having infinitely better footsies than me, my Ryu seemed to have more answer for his Gen. Perhaps owing to my more safe (and hopefully) solid style. He said that when two players with two layers of footsies going on like him and Kazzee, the match becomes too complicated, and that maybe sometimes it’s better to stick to a couple of simple things to be doing in that fight, and adapt to the player instead of continually trying to play I counter you-you counter me footsies. Hm. Interesting!

Anyway, what an awesome Gen you have, Mr Crazyandy, and hope to play you more in the future!

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Facing the Beast part II updated with video!

I originally wrote about this fight here at

https://beingascrub.wordpress.com/2010/06/02/evo-apac-recap-day-one-saturday-pools-and-facing-the-beast/

But now the video is actually up, and watching it brings all the feelings of humilation and shame back to me fresh as it were just yesterday.

A few notes:

-The pace of the match was a lot faster than I remembered.

-He killed me a lot faster than I remember in game 1 and 2. Daigo can warp time?!?!

-Youtube comment from burlystrapper: this is painful to watch. I wholeheartedly agree.

-I wrote earlier that Daigo didn’t jump at me, that is mostly true. Except for the three times he successfully jumped in on me at the start of the round with good prediction.

-The two fadc backdashes really still makes me wanna kill myself.

-Too many botched Focus attacks through fireballs for me.

-1:01. Incredibly fast reaction.

-In game 2, round 2, I already saw that he had super. In my head I was already thinking “Don’t get hit by crossup tatsu super. Don’t get hit by crossup tatsu super.” And he still got me!!!

-2:31. Execution error by me fortuitously helps me avoid getting perfected. If my motion wasn’t that sloppy though, I think my button press timing would’ve resulted in an proper autocorrect dp. Of course I rush in and die like a noob immediately after.

-3:19. I think my footsies was much better in game 3, but still rather robotic and defensive. Or in this case, PREDICTABLE. Daigo punishes me accordingly.

-Crucial execution error at 3:35. I had two bars and an Ultra, and if I didn’t fimble my combo and continued it into an srk into Ultra, I would’ve left him with a tiny bit of health. You can see my frustration right after, I knew I missed, and did a stupid desperation DP.

-I think in retrospect obviously the backdashes were a sign of extreme nervousness. At that time I thought I did a good job of calming down after the big two errors, but obviously I was lying to myself. I also should’ve changed my ground game after Daigo started adapting with FAs. I think I should’ve mixed in some cmk ex fireball, but I guess that’s not really my style, and in this case, my downfall.

-I wanted to play one game of Hakan against Daigo, but with the crowd around me, I was too scared to. I really regret that.

-So there you have it! What would a match between a scrub and the best in the world look like? Enjoy. In any case, it was one hell of an experience!

Watch other videos of people who are actually good at Street Fighter vs Daigo at

http://www.youtube.com/user/ozhadou#p/u

Read original section from EVO APAC Recap: Day One Saturday Pools and Facing the Beast

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The Dogface show is BACK!!

It’s been so long…that hair Vic.

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Important SSF4 safe jump and wakeup information+ To Do list

By noodalls from SRK at

http://shoryuken.com/showthread.php?t=232398&page=3
Post Ryu d+HK
Normal speed – Ryu, Honda, Sakura, Dhalsim, Claw, Boxer, Fuerte, Juri, Hakan, Guy, Cody, Deejay,THawk, Dudley, Makoto
1 Frame faster – Ibuki
7 Frames faster – Adon***
1 Frame slower – Sagat, Cammy
2 Frames Slower – Blanka

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Japanese Hakan Strats by Reno

Taken from SRK by Reno at http://shoryuken.com/showthread.php?t=239082

Very, very useful stuff from Reno. So useful I have to put it here and stare at it everyday until I memorise it into my thick numbskull.


Japanese Hakan Strats

I took this from the main SSF4 strategy guide that a lot of Japanese players seem to be using, and I translated them so people can test them out. I haven’t tested everything out, and because the site is a wiki, everyone who contributed had a different way of noting everything… making it hard to know if I did an accurate job of translating it. Anyway, here is the main stuff, which deals with 360K setups (basic and character specific setups), blocked slide setups and other minor things. There are other articles on their site that discuss stuff that we are also discussing, but their information seems to be a lot more organized than what is in this forum, so I’ll be using this thread to translate them, and organize things as neatly as possible.

START TRANSLATION!
Because Hakan lacks any real cross-up attack, he has to rely on a 3 way guessing game consisting of his jumps, low attacks and command throws to attack his opponents on their wake-up. If he is not oiled up, he doesn’t have a lot of wake-up options, so even if you have to give up a good opportunity to attack the opponent on wake-up, do so in favor of getting your oil.

Jumping: Hakan’s jump is really low to the ground, so even if you don’t have too much frame advantage off a jumping attack, it’s easy to use it repeatedly.

Crouching Low Kick: A standard attack, which can also be chained easily when oiled. Follow it up with Oil Rocket

Oil Rocket: Command grab, which has a longer reach than your opponent’s low, fast attacks, so it’s pretty useful.

Oil Combination Hold: Useful if your opponent has a tendency to do a backdash or a wakeup uppercut on wakeup, because it’ll beat both.

Oil Dive setups on wake-up: On wake-up, even if your opponent tries to crouch, there is one or two frames where they are considered standing, so Hakan’s Oil Dive will hit if you time it properly. No Oil Dive setups work on Honda, Blanka, Dhalsim and Cammy though.

Basic Oil Dive setups
These are basic Oil Dive setups that work on a variety of characters. Some characters require specific setups though. The following setups work on Ryu, Ken, Guile, Claw, Sagat, Abel, Rufus, Seth, Rose, Gen, Dan, Guy, T.Hawk, Dudley, and Makoto. (Reno’s note: Assume any normal listed here is a whiffed move, the Japanese wiki sometimes says whiffed, sometimes doesn’t, but that’s the assumption I made considering the context)

Oil Press
-> Standing HP -> HK Oil Dive
Oiled f+HK
-> f+MK -> HK Oil Dive
-> Back dash -> HK Oil Dive
Crouching HK
-> f+LK -> HK Oil Dive
-> Forward dash -> HK Oil Dive
HP Oil Rocket
-> f+HK -> LK Oil Dive
-> f+MK -> HK Oil Dive
Air Throw
-> LK Oil Shower -> LK Oil dive
-> f+MK -> Whiff MK -> HK Oil Dive
-> f+MK -> Dash -> HK Oil Dive
Oil Dive
-> Standing MP -> Forward Empty Jump -> LK Oil Dive
-> Standing LP -> Forward Empty Jump -> HK Oil Dive

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Couchwarriors Ranbat R4: Teaching the power of mashing that fierce dp

Update: Ali’s Shadowloo report! http://www.shadowloo.com/?p=1638

I had brunch early that day with my close friend Eugene, also a budding Street Fighter player, and a couple of other friends like Pinn, Eric, and their respective missuses. And supposedly with a certain chronical no-show guy called Tan Joon Win.

Don't trust this guy.

http://en.tackfilm.se/?id=1269354862877RA88

Imagine my surprise when Eugene and I revealed our plans to go to Abbotsford for the casuals in the Couchwarriors Ranbat, and Pinn and his three lady friends suddenly wanted to come along! None of them play Street Fighter. Pinn however is a closet Daigo fan, and maybe since I was rambling a lot during brunch about meeting/playing Daigo at Evo Apac, the street fighter in his blood was rekindled. What is a closet Daigo fan? For instance during a road trip I would go; Pinn look at this crazy Gen vs.  Sagat (Yeb vs. Floe) video! Mrhmm would be the reply. But when I open a year old video of the Daigo vs. Justin Wong Evo finals, a certain someone would suspiciously be snapped out of his car ride slumber.

So we got there around 1230, and Eugene dives straight into it, getting some good games against a Cody player. Plaasia was even kind enough to offer some Sakura advice to my good buddy!

Meanwhile, the girls somehow find themselves at the Smash stations, where they seem to be having fun randomly committing suicide off the levels. Pinn was able to get in a nice session with Eric, and I looked over and saw some pretty decent play considering both of them had not touched SF for maybe half a year!

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EVO Apac recap: Day Two Sunday Top 16 or Daigo and Robot Chicken

EVO Apac Banner. By Ali from shadowloo.com

EVO Apac results

EVO Apac pictures by Goswu

Grand Finals, Losers Finals, and Winners Finals Videos

-Updated! Ali’s EPIC writeup of the event!!!
We made it back to the motel, and watched the embarrassment of Chinese culture that was the movie Forbidden Kingdom, before hitting the sack. It was awesome to finally get a solid night of sleep. I guess everybody probably needed it more the day before, but who cares; I was going be super rested and hyped up for the top 16!

I have to also mention that a trip to the Sydney FG scene opens your eyes to a lot of things. For instance, I discovered that AOE/Brandon was actually a top Mario Kart player! He showed me some Mario Kart-esque PS3 game in the hotel room that was mighty interesting. I have much respect for the snaking skills of Mario Kart. He told me that he used to go on www.smogon.com also, which was interesting because I used to play Pokémon pretty seriously before I started delving into Street Fighter. Hey, the world is a small place!

So we headed down to UTS, and we didn’t get lost this time, but I heard Hamada got stuck in a car with Ali and AOE singing Glee songs “Believeeee it” at full volume, screaming to get out of the car whilst onlookers looked on bemusedly. Hohoho. No Dragonball Z episode for him this morning either. Thank god I was sleeping in the Room Of Peace.

When we get there, the place is initially less crowded than before, and I got in some casual games at last! I got totally smashed by Dave’s Bison, did okay against his Juri, and got to know Bugsimus better. Then Daigo showed up, and the room started getting crowded.

He was playing casuals on the big screen, and Cactus and I watched him almost lose to Vindicator’s Dhalsim. If only he hadn’t missed his Super. Ah well. Daigo did lose to Genxa in casuals at long last however, but unfortunately I missed it!

On a good note however, I finally remembered to bring my black marker at last, and William and I gleefully stalked Daigo when he went out for some Subway. We caught him on the way back, and I finally got him to sign my stick! Seriously, it was getting to the point that I could recognise his chicken-skinny-legs-jeans walking underneath the bracket board.

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