Six Psychological Tips to Help You Level Up Your Game Faster Part #1 by MyLifeIsAnRPG

Excellent, excellent article by one of the new staff writers on SRK, MyLifeIsAnRPG.

In the article, he discusses very interesting concepts to learning such as chunking and scaffolding and how you can apply that to your self-development in fighting games.

Here’s a healthy excerpt below, and I highly recommend to everyone to go to SRK, check the full article out, and perhaps leave a comment or thought.

“What Is Chunking?

Believe it or not, the human brain actually has a RAM limit. It can think about approximately seven things at once (give or take depending on the person.) However, what a “thing” is, is pretty amorphous, so the human brain saves mental RAM by clustering several objects together as one “thing.” This is called Chunking, and here is an example. Highlight and read the string of random numbers below. Then un-highlight and try to recall it.

13568453674

How did you do? Was it difficult?

Now do the same with this phone number.

1-(356)-845-3674

Easier? Here’s why. The random string of numbers gives your brain twelve things to remember, which is more than its RAM can hold. The phone number, on the other hand, only has four things to remember, in this case four groups of numbers, making it much easier to remember.

What does this all have to do with fighting games? Combos my friend. Combos. Even the most basic Marvel 3 air-combo (L, M, H, S, jump, M, M, H, S) breaks the brain’s RAM limit. However, to compensate we use chunking to group series of inputs together as individual items to remember. In psychology, Chunks in motor learning are defined as everything that takes place between pauses in successive action. The super jump cancel in this case is the pause, and so we think of LMHSjump and MMHS as two separate chunks. So how can we use this to our advantage?

Well first of all, never try to learn a combo that breaks the brain’s RAM limit all at once. This is failing proposition from the get go. Instead, identify where the pauses are in a combo string. Jump cancels, slow and easy links, wall and ground bounces, and supers or other cinematic actions like command hits/throws are all areas where you experience a pause in your inputs, and these are the areas the brain is most likely to develop chunks. Practice these areas individually, and your brain will develop muscle memory far quicker than if you were trying to learn them all at once.

Secondly, identify areas that aren’t chunks and treat them as such. When the brain attempts to recall an input that it doesn’t actually have in working memory, the result is panicked mashing because the brain doesn’t actually have a muscle memory queued up to recall. So no matter how perfect your DP execution is normally, you’ll still screw it up a few times when you integrate it into a combo.

You probably had an experience like this when you were first learning how to FADC. You would perform a move, input the FADC command, and then mash the next move out like crazy hoping that it hit, and this probably didn’t work too well. This is because an FADC isn’t a chunk, and you are treating it as if it were, i.e. you were treating the FADC itself and the move that came after it as two separate mental objects. There is no pause in inputs from the move that started the FADC, the FADC itself, and the move that follows the FADC, and so the whole command must be treated as one smooth movement in muscle memory. Similarly, canceling a special into a super is also one fluid movement, and should be treated as its own chunk. By trying to think of each move individually, you will simply reduce your chances of hitting both.”

Great stuff sir, looking forward to the next part.

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HE PICKED HIM UP!!! HE PICKED HIM UP!!!

Oh my fucking god. COMEBACKFIEND strikes again.

My favourite part was when both Clockwork and Alex Valle go crazy and jump up to pose in the picture with Combofiend like a bunch of giddy schoolkids!

The expression says it all...

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Couchwarriors 2011 Final Round recap: Discovering new She-Hulk tech -_-

Edit: Added Burnout’s behind the scenes footage

I wanted to get there early to test out some UMVC3, but I got held up by something. I can’t remember. It was either laundry or Dark Souls. Anyway…

I get my ass over to Box Hill and walk into the Hive for the last time. I say hi to everyone, and watch people play a few games. Funnily enough, I originally thought I would be extremely excited to sit down and have a few games of UMVC3.

But when I actually got there, all I wanted to do was to get my hands on the game and have some long hours alone with it in training mode. The thought of sitting down and just playing without the training room time just didn’t appeal to me very much. Huh.

I did have a couple of conversations with some of the guys who have had extensive time with the game, like Loki who told me all about Nemesis and a few other characters.

Eventually I sat down to have a few games to warm up for the UMVC3 tournament, and boy was I salty.

Because you know, when you sit down with a new game, you expect to discover new shiny things your character can do, or some kind of new technology to apply.

You don’t expect to discover additional freaking nerfs.

See, when I heard about the TAC whiff glitch being taken out, I was like, fine. I’ll just do runners stance cancel relaunch with She-Hulk instead. When I heard the increased pushback of torpedo would make midscreen runners stance relaunch impossible I was pretty disappointed. But at least I can still use Spencer assist to get a relaunch, I told myself.

So I tested it out, and as you know, you can’t call assists in Marvel 3 when doing a special move.

So to use Spencer’s assist to bring him down again after OTG torpedo, you do runners stance, run (call Spencer assist), and do torpedo.

See, the runner’s stance and torpedo were considered special moves, so if you input the assist then, nothing would come out. You need to do it during the run itself.

So I tried it out, pressing Spencer assist during the run. And nothing came out.

At first I thought I was just fucking it up, but I realised that it just wasn’t coming out.

They must’ve changed the property of the run so that you can no longer call assist during it. WTF???

So now not only did I lose my two regular relaunch methods with She-Hulk, I can’t even use my assist to get a relaunch?

And I discovered even more joyous changes to She-Hulk during tournament. For example, doing the super in the corner makes you reverse direction and come at the opponent the other way during the second hit. You have to reverse your qcf S command to hit the opponent for the second hit, and that threw me off a few times in tournament. It felt like a totally unnecessary change to me.

I then realised that also means when you do the super with the opponent in the corner, you basically knock him OUT of the corner. WTF????????

So now I lose my post-super corner oki with She-Hulk too? (The majority of her resets and mix-ups work best with the opponent in the corner, post-Super/OTG torpedo.) Wowee….huzzah…. yay, Capcom.

I managed to test that the command grab raw tag trick still worked though. But bleah. I had a bad taste in my mouth from all the discovered nerfs and I knew then and there that this would be the last time I would ever play She-Hulk in tournament.

But Jenny still did pretty good for me. I got 4th or 5th in the UMVC3 tournament, I think. (I won 2 games in top 8, not sure what my actual final placing is.)

With the craptastic UMVC3 She-Hulk, and me being limited to my day 1 no relaunch BnB. Woo!

To be honest, there were a few factors contributing to my fraudulent placing. A lot of the players were trying the new characters in tournament, whereas I stuck to my old team.  A few top players like Toxy, Shadowfox and SGMike didn’t show up. And I had a lot of luck on my side. Continue reading

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Marvel Comedy Fighters

So a couple weeks ago at CCH I hear that HeavyWeapons wants to do a First to 5 with me in Marvel.

My immediate response is a look of disgust- why would anyone want to see that? A) Heavy doesn’t even play Marvel, and B) even though I play it, I’m horrible at the game. So at the time I thought it was just a joke.

But when Heavy showed up, it became apparent to me that it was actually gonna happen. So I figured what the hell, it might be fun.

I didn’t realize the crowd it would gather, and Heavy even had a mini-session of Marvel whispering with Toxy beforehand.

So it was time and I went to go sit down at the setup. Everyone was crowding around and watching. I tried not to be nervous and I did my best to block out the sound of the crowd.

(Also, be sure to check Kevin’s (Burnout) guest article on Shadowloo: It’s Melbourne Baby! I really enjoyed the piece, good shit Kev. I still remember the first time I saw you outside CCH, and it already feels like you’ve been in the scene for a long-ass time already. Kev’s a great example of how integrating new blood to the community can produce people who become really integral and super helpful/important parts of the community.)

I think I did a good job of blocking out the audience noise initially, but I quickly fell behind to 4-2.

When I got it to 4-3 after Heavy was on set point, I kind of keeled over in relief and I started hearing the crowd again.

Everyone was so hype and yelling and screaming. What the hell?

I didn’t really understand it- we were so fimble…dropping combos and doing stupid shit galore. I kept sliding into Sentinel low M like an idiot and I did not hit a single Taskmaster combo. At least I got one thing from the crowd- they kept yelling to just do combo into super when I kept dropping my combos- I eventually gave up trying to do the BnB and just went right into Super which helped a lot.

I felt that I played really badly and fimbled a lot but at least it seemed that everyone was entertained and had a good time. I eventually came back and won 5-4…you can in see my face in the video that I’m so disgusted with my play and at the same time you can clearly see this huge look of relief!

So it was pretty exciting and I had a good time. Even if the two of us are mega fimblers.

We even had a rematch the next week at SNL.

I felt more solid in my play- and I think the matches showed that. Of course, there was still a lot of hilarious fimbality- like my double screw up tiger knee grapple and just do Bionic Arm anyway and still hit hilarity. I remember looking away from the screen in disgust when I saw I fimbled the tiger knee grapple and I looked back and was so shocked to see that the Bionic arm actually hit! Oh god…

One interesting thing that I noted about the two sets was how my warmup affected my play in the sets.

With HW vs Muttons I, my only practice beforehand was to lose 26 straight games in a set to Kyle. Now playing against Kyle’s team (Trish, Dorm, Akuma) is not fun at all with my team.

He puts the trap on the floor, jumps up and places trap, calls Akuma assist, dashes back and throws fireballs. I just have to block, block, block, block with She-Hulk and try to get in without losing too much life, which is so hard.

He just keeps running to the corner, but what Kyle is really good at is recognizing the crucial range and timing when I would try to make my move, and he would suddenly interrupt his zoning to dive kick with Trish or Shield Skills with Taskmaster. And I invariably ate it every time.

So since this set with Kyle was primarily an extremely frustrating exercise in blocking Trish fireball, I never got to flex my offensive Marvel muscle memory, or you know- actually do a combo. So when I played HeavyWeapons, I basically fimbled everything.

But when HW vs Muttons II happened, I played a set with Fish’s friend (I think his name is Phil?). He used Wolverine, Dante, Haggar I think? Anyway he was bodying me at the start, but I adapted better and we were even trading games near the end. I was able to get into a rhythm and apply my hit confirms, resets, and offense. I felt that I learned something from the set and actually improved my game.

So when I played Heavy later, I felt a lot more confident and in command of my characters.

That’s when I noticed the different effects my warmup with different people and playstyles had on me. Continue reading

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Wakeup SRK with Viscant

come hither...

I think most people that know me also know that I am a fanatic devourer of fighting game podcasts. And I listen regularly to Wakeup SRK.

But this episode has to be one of my favourite ones in a long time.

Mainly because I could listen to Viscant talk about fighting games all day, every day.

I love how he approaches fighting games and intelligently breaks them down. He’s a thinking man’s player, and that’s how I want to develop my game and brain as well.

So I highly recommend anyone that is interested in UMVC3 to have a listen to this one. In this episode they go through all the changes for the old characters and the new characters, and their thoughts on the new game mechanics, tiers, new trends etc.

A lot of what Viscant talked about really hit home for me. Especially when he talked about She-Hulk and her changes (spoiler: overrated and overnerfed.)

I found the conversation mirroring a lot of discussions I’ve had with other people about UMVC3. Air X-factor and Dark Phoenix. Wolverine. And I discovered more delightful nuggets of information from the podcast such as Phoenix Wright’s dog assist alternate colours being Amaterasu’s colours and markings. So you can air-dash high with Ammie and call Phoenix’s assist low. Double Dog attack!

http://shoryuken.com/2011/11/02/wakeup-shoryuken-e077-ultimate-mvc3-preview-special-with-viscant/

Edit: Also check out Goodpart’s excellent Fei Long option select video. It’s really good to see such great content being produced in Australia.

 

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BAM 2011 Recap part 1

Sorry I’ve taken so long to put this up. I wanted to put up the entire BAM recap as one post, but since I was taking so long I thought I might just put out part 1 first.

BAM 2011 Results

Berserk’s writeup on Kotaku

Stream archive can be found here:

Friday

Andrew (VITRIOL) and I head down from our room in the CQ around 7pm. A whole bunch of guys are already there. Bugs is setting up the stream, and Loki and his crew are moving stuff around.

We actually had quite a large number of people show up for setup this BAM, with even guys like Burnout and Somniac showing up later. We finish around 11, and Andrew does the responsible thing as he has to run AE tomorrow and hits the sack right away. Since I only have to run Marvel on Sunday, I figured I could get some practice games in Ricecooker’s room.

I do okay against Rice, Zero and Beefspecial- but when Beef whips out his Blanka, I immediately lose six straight games.

Kon (Ricecooker) says I tend to freeze up under rushdown/pressure and I would agree.  I feel way more comfortable walking back and forth against Beef’s Dee Jay, just chilling and throwing fireballs.

I tried to do the stand block and reversal Ultra trick against Blanka’s wakeup EX up ball, but I only succeeded one out of three times. The timing is so strict. Since you have to stand block it, if you hold back just a little bit earlier you walk slightly back and the Ultra won’t catch the up ball.

I hate this matchup, and I’m happy about the Blanka EX up ball changes. I don’t mind getting knocked down on hit if I can also get to punish it consistently on block.

I sneak back to the room, and unlike most nights before a big tournament where I lie in bed thinking about the day ahead, this time I conk out almost immediately. Blackness.

Saturday

I head down for setup, and the whole CW staff is already there. I meet up with Spoony and talk a bit about tomorrow. I feel pretty relaxed and well-rested. My energy levels are high, and I’m feeling good about things.

Bugs and his stream crew

Pretty much a completely different feeling from Shadowloo Showdown where it was so hectic and tiring from the get go. Having so many people enter AE and ten million international guests will do that for you. I remember at Shadowloo Showdown there was this huge line early in the morning, but at BAM around the same time this morning people are still slowly trickling in. I help out a bit with registration but I leave after a bit- I don’t want to step on Javi’s toes, and he seems to have things well-covered.

BAM really benefitted from the monthly Couchwarriors staff meetings- we have ample staff for every position, and everyone knows their set roles and responsibilities. There’s Bata and Javi sitting at the registration desk, Bugs has pre-planned multiple shifts for his stream team, Loki is doing brackets and we have different teams of judges for every game. The main thing I like about our multiple teams of bracket staff is that the big boss, Loki, does not ever have to step on the floor and handle a bracket, freeing himself up for the more important and big picture stuff.

close enough?

Take Spoony and I for example. We had four judges ready to go for Marvel- Syntax, Bernard, Gab and Shadowfox (with Anthony as a backup) even though it turned out we didn’t even need that many people. We even had people coming in from other organizations to help run things, such as Dna and his Guf crew who became part of the CW meetings and eventually helped run AE brackets. So it was really cool to see all this collaboration.

People start coming in and registration is going pretty smoothly. I have a bit of spare time to walk around and talk to people. Even guys like Igor who I haven’t seen in ages. I even see guys from Bluehouse like that Bison who I call “That Bison Guy” in my arcade battle log. I discover that his actual tag is Eveazn and he and his Cody buddy even ask me to join teams. I didn’t really want to enter teams so I direct them to Beefspecial who was looking for a team earlier. It’s kinda cool to be able to finally put a tag to some of the faces.

My job for the day is to be the match organizer for the stream. I go back and forth between the bracket organizers for AE, in this case Andrew and Chris Ho from Galactic Circus, and line up good matches for the stream. I try to keep at least two matches lined up after the match currently playing and sit the players on the red couches directly behind the stream setup.

I had fun. Andrew and Chris were very helpful and by the end of the day we settled into a rhythm and pretty much they had matches lined up for me every time I walked over. I noticed that I quickly ended up not paying very much attention to what was going on the big screen- I just wanted every match to finish a swift 2-0!

The BAM magazines arrive, and I buy two copies of Double KO. It looks great; Dave did a sick job on designing the whole thing. The Ryu and Sagat covers, the layout, everything looked so good. Continue reading

Posted in Melbourne, Ultra SFIV, UMVC3 | Tagged , , , , , , , , , , , , , , , , | 1 Comment

.com

So that annoying button whenever I log into my blog saying “Upgrade your blog to a .com domain” has been bugging me for a couple of years now.

Being a cheap asian bastard, I’ve always thought; well nobody is paying for me for this. And the limited functions of the free wordpress interface serves me pretty well. So why pay money for something I don’t need?

But I finally decided to give it a try. It’s less than twenty bucks. And I’ve never had a domain to call my own before. What the hell.

I’ll still do things exactly the way I do them now- I just finally clicked the button.

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Losing the Ryu mirror II

So I lost the Ryu mirror once again in tournament. I think the last time I beat another Ryu was Nick back in BAM 2010. Ever since then, I’ve been on a losing streak against every Ryu I’ve played against. I think the most recent one was Syntax. Now I’ve also lost to Antman (Anthony).

At the time, I smiled, shook his hand and walked off. I didn’t feel that salty at the time, which Sol has told me probably means something is wrong with me. But now after the fact, I feel pretty disappointed. Primarily because Antman doesn’t really play SF4, and his main game is Marvel. But credit to Anthony, he played well and kept doing the things that I wasn’t punishing him for. (Jab Jab jump over and cross up Mk, or doing unsafe sweeps.) GGs man.

Maybe it’s the stream curse. So far, I’ve lost every single game I’ve played on stream.

But I’m really, really sick of losing the Ryu mirror. In arcades, online and in tournament.

The one good thing about losing on stream is that I can watch the match afterwards and review things.

Match starts at 47:30 (Double click to view)

In the first game I think I did pretty well. I pushed him back with my walking and anti-aired him more consistently.

The second game I either lost my concentration or stepped it down a gear, but he became the aggressor. The next two games I lost was because of a combination of basic mistakes I kept making.

1-      I kept getting hit by EX fireballs, which hurts because I would walk forward and exchange block damage, focus grey life in order to push him back/close distance, and then get hit by a EX fireball which would reset all that momentum and positioning I’ve worked so hard for.

2-      I never punished his sweeps. This seems to be a real big weakness of mine and one that I was personally kicking myself during the match. I think I was dividing my attention too much. Whereas I was being more predictable, Anthony had shown a propensity to do unexpected things such as random Tatsus, jump ins, sweeps and EX fireballs, and I was more concerned about blocking all the things he was doing then specifically trying to punish sweep. But I should have been doing it.

3-      He was doing a lot of basic clp clp blockstrings followed by crossup mk. All those things are autocorrect dp-able or I can do jump back fierce- anything is better than blocking it and eating more mixup. Maybe blocking it once or twice is okay but not over and over.

4-      I should have mixed up my blockstrings/tech throws. I kept walking forward and getting hit by him mashing crouch jab. I should have noticed that “Marvel habit” and just done a tight tick throw instead of walk forward delayed counterhits/throws. I’m pretty sure tight or immediate tick throws would’ve worked as jabs do not tech anything. Urgh.

5-      I should have baited his uppercut more. He had shown that he would uppercut in a lot of situations and I could have gotten big damage off those. And I think I did not uppercut enough myself and gave him too much respect.

A lot of simple basic errors that I kept making allowed Anthony to come back and beat me. Again while I’m disappointed in myself, it was good being able to watch myself making those mistakes.

Also, I noticed myself making more execution errors as the game went on and maybe as I lost my composure. In the earlier rounds I was hitting my stuff, and hitting even the difficult or high level stuff I was going for. In the last game not only did I miss a very crucial cmp chp tatsu combo that I should hit in my sleep…I also got a super instead of a DP which basically blew all my meter and almost any chance of me coming back.

Things didn’t go much better for me after that- I lost to Ali and went 0-2 again.

Ali really has my number these days. I think the Akuma matchup is really one I need to work on as well. I feel so afraid of his sweep I’m scared to play footsies. Then I throw fireballs a lot which I find to be not very good against Akuma’s red fireballs and EX dive kicks. I have no choice but to try to block his vortex because of all his un-dpable dive kicks and whiff palm land behind shenanigans whereas he can just DP my crossups or teleport away. So I’m not sure what I should be doing in that match.

Somehow I did better in Marvel. I lost 26 straight games to Gab in casuals and my first match was against him on stream. Joy!

Fuck Wesker.

I was able to use some of my new tech that I’ve been working on, but overall I got bodied by the same shit. Wolverine and Wesker.

I also played Fish on the stream and everyone was going crazy during my match. Yelling a lot, chanting “muttonfiend”…I found it all extremely distracting and just wished everyone would shut the hell up!

I also found it weird that people were getting so hype when I was clearly playing so bad. Maybe it’s the underdog factor? I don’t know.

Anyway I played like shit and hit two lucky bionic arms and killed Fish the second game, even managing to fimble the OTG grapple after the first one which would’ve made the dramatic last Bionic Arm completely unnecessary. And everybody went nuts. Again I don’t understand it. It was just two scrubby bionic arms. AND I lost the next game and the set.

Oh well. At least I had some kind of fun.

Edit: I forgot to mention that I actually really enjoy Shadowfox and Anthony’s Marvel commentary. Good natured humour and hype. Good shit.

This is my second time at Shadowloo Night Live, and I have to say I’ve been enjoying the new location. Brunswick is more central and it’s only a twenty, twenty five minute tram or train ride from the city. Which is pretty good for me.

Quite importantly, it’s right next to the train/tram station. For people like me who don’t drive and often lug setups to events, that is quite a good thing!

Everyone seemed to have fun, and having a fortnightly stream will also be really good for the Melbourne scene. I like the fact that the event is in a actual suburb and we can go out for drinks and food and have a good time instead of being stuck with Encore pizza at CCH and Domino’s/Subway at Deakin all the time!

So good shit to the Shadowloo guys for finding this venue, and Bugs for lugging his stream setup there. You guys rock.

Posted in Melbourne, Ultra SFIV, UMVC3 | Tagged , , , , , | 3 Comments

Shadowloo Showdown 2K11 Video Recap by Pantene Pro V Burnout!

Good shit Kev, I had a real blast watching this and having all the hype memories come back to me. The Japanese INVASION!

Great job by our citizen videographer!

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Why Bishi Bashi skillz are important in Marvel 3

On a more serious note, Seasons Beatings was pretty exciting to watch. I couldn’t watch the top 8s because I was at work and missed the above gem…

After taking a bit of a break, the Gods of Street Fighter have struck me down and told me to get back to training mode…basically my PS3 went red flashing lights of death on me. Noooo my Dark Souls save game….

So I called Sony and they said it was a $175 for repair plus no data recovery.

…..Fuck that.

So I’m back in training mode. Working on my She-Hulk mid-screen runner’s launch relaunch combos- even though I may drop her after the UMVC3 nerfs so I wonder why I’m even bothering to practice them.

I did pretty badly at Shadowloo Night Live as well. Oh well. At least the pizza was good.

I am going to try harder. So no more break for me.

So yesterday I played “That fucking Yun guy” from my arcade log twenty games in a row. And I lost every single game.

As my losing progressed and I pumped in dollar after dollar, I was literally going through the five stages of grief:

Denial: I haven’t warmed up yet, I’m gonna win the next game, I promise.

Anger: FUCK THIS CHARACTER!!!!!!!! FUCK YOU CAPCOM!!!!!!!!!!!!!!!!!!!!!!!!!! @#$%^&*&!@

Bargaining: Okay, if I don’t win the next one I will stop. Okay, I lost. If I don’t win in the next five games I will stop, remember to use standing close roundhouse as a meaty….Wait, I lost…

Depression: Man…I suck.

Acceptance: It’s not me. It’s just Yun.

So by the end I wasn’t that salty…more resigned. The Yun player had enough of beating my ass as well and went outside to smoke. I went outside to talk to him, and he actually opened up to me.

Normally he just sits there stone-faced win or lose- Umehara style. And we share manly nods of acknowledgement sometimes,  but never an extended conversation.

So I asked him how I could beat his character.

He said he could tell I don’t know the matchup that well, and that once I got used to it, Yun wasn’t that hard to beat.

I was dubious …but he went on.

He said the Ryu player with spectacles (KiLok) beats him quite often.I asked him what KiLok was doing that I wasn’t.

Everything! Said the Yun player. I didn’t do any focus attack absorb backdashes or any backdashes at all. Which avoids his meaties if he doesn’t option select and more importantly- avoids command grab. I was patiently sitting there all the time and just blocking and eating command grab after command grab. It’s not that backdash is that great of an option, just that I was never mixing what I did on defence.

I didn’t neutral jump in the corner after his block strings. He said that the probability of him going for a command grab in the corner was extremely high, so I should bait more with a neutral jump, and while risky, I can get a really juicy punish for that. I was doing neutral jumps- just at inappropriate times and positions.

He told me to stop trying to uppercut his dive kicks, and focus more on preemptive stuff like stand jabs and shorts.

He told me not to be so aggressive (I was trying very hard to bulldoze into his Yun after getting very discouraged from my zoning game), and to be aware of the ranges of his shoulders and EX shoulders and to throw fireballs accordingly. I was making his job easier by getting into his preferred range, and not throwing fireballs at the range where I could get away with it.

He gave me a lot of good advice, which I was definitely thankful for.

I actually have not seen a lot of Yun/Yang players at the arcade during lunchtime in the last two months.I was actually getting slightly better at the matchup when I was playing those twin players all those weeks ago! For a while I thought they had all disappeared because of the impending AE 2012 nerfs.

So I actually hadn’t seen that Yun player in ages.

But what I realise now is that I am definitely far from being complete player, in terms of matchup knowledge. I never really took the time to really get the Sagat matchup down in Vanilla, and I am still not good at the matchup now. AE 2012 is coming, and I still don’t know the Hong Kong fighter matchup. When you play fighting games competitively it is simply a crime to not know the matchups against the top-tier characters inside and out, and I need to make more of an effort to learn those matches, painful as they may be. Playing at Bluehouse is good for practice- but it’s Ryu city. It’s just not good enough for learning different matchups.

I think I actually need to start playing online again.

Alright enough ranting, I should probably get back to work or maybe work on the BAM writeup I’ve been putting off for ages.

Edit: This delightful picture contributed by Spoony and taken by Karaface sums it all up.

Posted in Melbourne, Ultra SFIV | Tagged , , , , , | 4 Comments

Why We Hate You

Still taking a break, writing-wise. In the meantime I’ve just been chilling, playing Dark Souls and enjoying Street Fighter content such as Andre’s show with Finger Cramp: Why We Hate You.

It has excellent production value, and there’s a lot of great information and strategy inside to boot.

I love the show and Andre’s style; it’s really funny. I hear cries of “too much foul language” and NSFW and all that stuff. But I say keep it the way it is, I love the way it is right now.

Also, I’m gonna miss Combofiend’s vanilla team. I tried out my team a lot in UMVC3 at BAM, and She-Hulk got nerfed quite a bit. The slide is pretty pathetic now. This is just my estimate, but I reckon the duration of the move is around the same. So previously where she would slide half screen in that span of time, she now travels half the distance instead with the same time frame. So it looks a lot slower as well as being a lot shorter. Not being able to chain Ls is a big bummer too. Thanks Capcom.

So I have a suspicion that Combofiend might switch teams. (Taskie got some adverse changes too, his advanced combos don’t work anymore, self-OTG is gone or very hard. Which in my opinion is a big nerf because Taskmaster’s main strength was his raw damage, not really being much of a mix-up character.) So I’m going to try to enjoy watching his team while I still can.

Yipes is so funny. Can’t wait for his set against Combo. THIS ONE’S FOR YOU MORPH!!!!!!!!

Posted in Ultra SFIV, UMVC3 | Tagged , , , , , , | 1 Comment

WTF am I doing with my hands!

So BAM was completely awesome. Taking a little break right now, but I probably will do a detailed writeup soon. Big, big thanks to the entire CW staff for making it happen. Loki, Bugs, Berzerk, Bata, Dave, Chris, Andrew all of you guys did a great job, and I really enjoyed my weekend.

Yo Spoony, we managed to not fuck up the Marvel bracket! I’m pretty happy about that.

Special thanks to Syntax, Gab and Shadowfox for helping us with the brackets.

Unfortunately for Sol, this was the BAM moment. A few player have come up to me and asked me about it, and I told them Akira did exactly the right thing. Having said that, I was really shattered when that happened and I think it took me two top 8 matches to stop replaying that in my head.

When Sol sent Toxy to losers, in my head I was thinking that Sol had a very, very good chance of winning BAM. Sol is my good buddy and always encourages me throughout my years of perennial sucking, so I was rooting hard for him.

Goddamn it Sol!

Anyway, will have more words to say about the event in a bit.

edit: Alternate angle:

Funnily enough, I find myself actually having to force myself to take a break. At lunchtime today I walked to the arcade pretty much without thinking. I forced myself to veer from my path and go buy Shadow of the Colussus instead. I’m going to try to get my mind off Street Fighter for a while, but I have a stinking suspicion I will end up playing at the arcades tomorrow.

Oh well. I fully intend on enjoying Shadow again, it is one of my favourite games of all time.

I saw people playing Dark Souls at BAM, and I was reminded how much I want to play it. I loved Demon Souls and Dark Souls comes out on Thursday, so maybe I will finally have something else to play other than Street Fighter for the last eight months or so!

Posted in Melbourne | Tagged , , , | 6 Comments

Tomorrow

C

Tomorrow I’ll be stronger

Staring at the ceiling wishing that the feeling

                        Dm

could fade

              Fm

I’ll be alright

              C

waiting today

F                           C

Tomorrow I’ll be faster

all the jumps I missed I thump with rising fists

                  Dm

and

              Fm

I’ll be fine

               C

If you stay

                F

I’d lick your tender thigh shy

                      C

distend with no little comprehension

          C7

No end to forced

commiseration

F

I’ll be your foil and your twine

              C

I whiff in toil every single time

G

You let me win

Don’t lose your touch

F                            C

Tomorrow I’ll miss her

My anger and my fear confounded by a smile

            Dm

But

              Fm

I’ll be quite alright

if I just don’t lose to

                C

Kyle

Posted in Melbourne, Ultra SFIV, UMVC3 | Tagged , , , , , | 1 Comment

BAM is in 12 days!

http://www.couchwarriors.org/bam/

So the last major for the year is almost upon us. It’s been one helluva year for fighting games in Australia, and I’m actually glad that it’s almost over and we get to take a bit of a break until 2012.

BAM is going to be a lot of fun. I’ve really enjoyed the organisational process leading up to BAM. Loki being the god of organisation with his regular meetings and tidy bullet points all just make it seem so…organised. I just sit there in the corner happily eating my fish and chips and letting the wave of intelligent organisation emanating from Berzerk and Loki wash over me. I feel so calm and reassured afterwards, with this feeling of things are going well, thanks to the CW staff. I’m like a happy sheep blissfully following Loki the shepherd.

It’s going to be a lot less hectic than Shadowloo Showdown, mainly because of the absence of 27 frickin’ internationals, so I’m looking forward to chilling more, talking to people, and generally enjoying the moment.

I’m excited for a lot of things… playable versions of Ultimate MVC3 and SFxTekken. I’m going to play all my characters in UMVC3 to see how badly they were nerfed, and maybe I will construct a new Doom-centred team if things feel too different.

The Pie-face sponsorship. More incentive to be lazy and walk less far for lunch! Alright, alright. I take back some of my Pieface hate. It’s alright. It’s pretty tasty and… I lower my overrated rating from high to just slightly overrated.

The BAM media booklet. A lot of work has gone into it, and I can’t wait to laugh at the fake-ads that Dave are gonna put into it. The Rossco “It’s okay” hug poster, tons of inside jokes, things like that. I’m having a blast writing the player profiles as well, so I hope the fun I feel comes out through the writing. Hopefully we get them ready in time for the stream.

Me and Spoony are running Marvel this year. I love to hate on Marvel, and my favourite line is “I volunteered to run Marvel so I won’t have to enter it” has a lot of truth in it, but I’m enjoying the game a lot more these days, and I hope we have a good tournament. I’m relying a lot on Spoony to be the wise, experienced tournament head, so let’s hope things go well!

Also thanks to Gab, Bernard, Shadowfox and Syntax for volunteering to be Marvel judges for us. You guys rock. I will buy all of you some Pie-face, and some of that gravy stuff for you, Gab.

I hope everybody comes to BAM. If you see me, feel free to grab me for a chat. I’m going to make an effort to not overextend myself and be well-fed and content and to be much less of a grouchy asshole in general. I wanna spend a lot more time talking to more people and having fun this major.

I want to have a ball the whole weekend,  and experience exciting romance. This October, I want to be a teenager in love.

Edit: check out Dave/Bosslogic’s beautiful cover for the BAM magazine!

Posted in Melbourne, Ultra SFIV, UMVC3 | Tagged , , , , , | 3 Comments

Whiff punishing

You know what comes next...

I was at Ali’s house a few weeks ago and got in quite a few games against Ali, Sol and Pyro. I had a couple of matches against Pyro that really made an impact on me.

He was using a variety of different characters which I had varying degrees of success against, and then he picked Ryu and beat me soundly. I got very salty.

This is mainly because I get very salty whenever anyone beats me in the mirror match (especially if they don’t even main Ryu). And also because Pyro was really tearing me a new one in the footsies department, which was frustrating me greatly and I would play more sloppily as a result.

Pyro was hitting me with a LOT of sweeps. Whiff punishing my low forwards a lot, and just plain hitting me with naked sweep. He would put me in the corner and just swept everything I did.

I was blocking some of them, but because a lot of them were at max range they were pretty hard to punish without super and with my high frustration level.

I realized that Pyro was specifically looking to hit me with sweep, and while this at times would result in him doing unsafe sweeps, this mindset or expectation of punishing me with sweep was what allowed him to react so quickly to any whiffed low forward I did.

I had a talk with Pyro later and he said pretty much the same thing, which reinforced my notion that you have to be actively looking for that specific situation in order to react in time to punish something that is as quick as a whiffed low forward. Because you know humans react faster when specifically predicting something rather than from a neutral position, blah blah blah. You’ve all heard it before.

I know that whiff punishing is not something I am very good at. I have practiced it before in training room, but I figured it was something that I would get better at over time by playing people, along with developing the rest of my footsies.

But after a year of playing daily in the arcades, while my “proactive footsies” of being aggressive, walking forward in my low forward range has gotten a lot better, I’m still not any good at whiff punishing. Why?

Continue reading

Posted in Ultra SFIV | Tagged , , , , , , , | 5 Comments